#include <Unit.h>
Definition at line 610 of file Unit.h.
◆ Reset()
void PositionUpdateInfo::Reset |
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inline |
◆ Relocated
bool PositionUpdateInfo::Relocated = false |
◆ Turned
bool PositionUpdateInfo::Turned = false |
The documentation for this struct was generated from the following file:
- server/game/Entities/Unit/Unit.h