TrinityCore
go_ahune_ice_spear Struct Reference
+ Inheritance diagram for go_ahune_ice_spear:

Public Member Functions

 go_ahune_ice_spear (GameObject *go)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={})
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual bool OnReportUse (Player *)
 
virtual void Destroyed (WorldObject *, uint32)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnLootStateChanged (uint32, Unit *)
 
virtual void OnStateChanged (uint32)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Private Attributes

TaskScheduler _scheduler
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 623 of file boss_ahune.cpp.

Constructor & Destructor Documentation

◆ go_ahune_ice_spear()

go_ahune_ice_spear::go_ahune_ice_spear ( GameObject go)
inline

Definition at line 625 of file boss_ahune.cpp.

Member Function Documentation

◆ Reset()

void go_ahune_ice_spear::Reset ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 627 of file boss_ahune.cpp.

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◆ UpdateAI()

void go_ahune_ice_spear::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 636 of file boss_ahune.cpp.

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Member Data Documentation

◆ _scheduler

TaskScheduler go_ahune_ice_spear::_scheduler
private

Definition at line 642 of file boss_ahune.cpp.


The documentation for this struct was generated from the following file: