31#define WEATHER_SEASONS 4
76 void SendWeatherUpdateToPlayer(
Player* player);
77 static void SendFineWeatherUpdateToPlayer(
Player* player);
uint32 GetScriptId() const
WeatherSeasonChances data[WEATHER_SEASONS]
uint32 GetZone() const
For which zone is this weather?
WeatherData const * m_weatherChances
@ WEATHER_STATE_HEAVY_RAIN
@ WEATHER_STATE_HEAVY_SANDSTORM
@ WEATHER_STATE_MEDIUM_SNOW
@ WEATHER_STATE_MEDIUM_RAIN
@ WEATHER_STATE_MEDIUM_SANDSTORM
@ WEATHER_STATE_BLACKSNOW
@ WEATHER_STATE_LIGHT_SNOW
@ WEATHER_STATE_BLACKRAIN
@ WEATHER_STATE_HEAVY_SNOW
@ WEATHER_STATE_LIGHT_SANDSTORM
@ WEATHER_STATE_LIGHT_RAIN
void Update(VignetteData &vignette, WorldObject const *owner)