#include <PlayerTaxi.h>
Definition at line 36 of file PlayerTaxi.h.
◆ PlayerTaxi()
PlayerTaxi::PlayerTaxi |
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◆ ~PlayerTaxi()
PlayerTaxi::~PlayerTaxi |
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◆ AddTaxiDestination()
void PlayerTaxi::AddTaxiDestination |
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uint32 |
dest | ) |
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inline |
◆ AppendTaximaskTo()
◆ ClearTaxiDestinations()
void PlayerTaxi::ClearTaxiDestinations |
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◆ empty()
bool PlayerTaxi::empty |
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const |
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◆ GetCurrentTaxiPath()
uint32 PlayerTaxi::GetCurrentTaxiPath |
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const |
◆ GetFlightMasterFactionTemplate()
◆ GetPath()
std::deque< uint32 > const & PlayerTaxi::GetPath |
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const |
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◆ GetTaxiDestination()
uint32 PlayerTaxi::GetTaxiDestination |
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const |
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◆ GetTaxiMask()
TaxiMask const & PlayerTaxi::GetTaxiMask |
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const |
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◆ GetTaxiSource()
uint32 PlayerTaxi::GetTaxiSource |
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const |
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◆ InitTaxiNodesForLevel()
◆ IsTaximaskNodeKnown()
bool PlayerTaxi::IsTaximaskNodeKnown |
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uint32 |
nodeidx | ) |
const |
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inline |
◆ LoadTaxiDestinationsFromString()
bool PlayerTaxi::LoadTaxiDestinationsFromString |
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std::string const & |
values, |
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uint32 |
team |
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◆ LoadTaxiMask()
bool PlayerTaxi::LoadTaxiMask |
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std::string const & |
data | ) |
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◆ NextTaxiDestination()
uint32 PlayerTaxi::NextTaxiDestination |
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◆ RequestEarlyLanding()
bool PlayerTaxi::RequestEarlyLanding |
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◆ SaveTaxiDestinationsToString()
std::string PlayerTaxi::SaveTaxiDestinationsToString |
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◆ SetFlightMasterFactionTemplateId()
void PlayerTaxi::SetFlightMasterFactionTemplateId |
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uint32 |
factionTemplateId | ) |
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◆ SetTaximaskNode()
bool PlayerTaxi::SetTaximaskNode |
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uint32 |
nodeidx | ) |
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◆ operator<<
std::ostringstream & operator<< |
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std::ostringstream & |
ss, |
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PlayerTaxi const & |
taxi |
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◆ m_flightMasterFactionId
uint32 PlayerTaxi::m_flightMasterFactionId |
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◆ m_TaxiDestinations
std::deque<uint32> PlayerTaxi::m_TaxiDestinations |
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◆ m_taximask
The documentation for this class was generated from the following files: