TrinityCore
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#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "GameObjectModel.h"
#include "Log.h"
#include "MapTree.h"
#include "Memory.h"
#include "Timer.h"
#include <G3D/Quat.h>
Go to the source code of this file.
Classes | |
struct | GameobjectModelData |
Typedefs | |
typedef std::unordered_map< uint32, GameobjectModelData > | ModelList |
Functions | |
bool | LoadGameObjectModelList (std::string const &dataPath) |
Variables | |
ModelList | model_list |
typedef std::unordered_map<uint32, GameobjectModelData> ModelList |
Definition at line 42 of file GameObjectModel.cpp.
bool LoadGameObjectModelList | ( | std::string const & | dataPath | ) |
Definition at line 45 of file GameObjectModel.cpp.
ModelList model_list |
Definition at line 43 of file GameObjectModel.cpp.