TrinityCore
GameObjectModel.cpp File Reference
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "GameObjectModel.h"
#include "Log.h"
#include "MapTree.h"
#include "Memory.h"
#include "Timer.h"
#include <G3D/Quat.h>
+ Include dependency graph for GameObjectModel.cpp:

Go to the source code of this file.

Classes

struct  GameobjectModelData
 

Typedefs

typedef std::unordered_map< uint32, GameobjectModelDataModelList
 

Functions

bool LoadGameObjectModelList (std::string const &dataPath)
 

Variables

ModelList model_list
 

Typedef Documentation

◆ ModelList

typedef std::unordered_map<uint32, GameobjectModelData> ModelList

Definition at line 42 of file GameObjectModel.cpp.

Function Documentation

◆ LoadGameObjectModelList()

bool LoadGameObjectModelList ( std::string const &  dataPath)

Definition at line 45 of file GameObjectModel.cpp.

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Variable Documentation

◆ model_list

ModelList model_list

Definition at line 43 of file GameObjectModel.cpp.