TrinityCore
SpellVisualMissileEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

std::array< float, 3 > CastOffset
 
std::array< float, 3 > ImpactOffset
 
uint32 ID
 
uint16 SpellVisualEffectNameID
 
uint32 SoundEntriesID
 
int8 Attachment
 
int8 DestinationAttachment
 
uint16 CastPositionerID
 
uint16 ImpactPositionerID
 
int32 FollowGroundHeight
 
uint32 FollowGroundDropSpeed
 
uint16 FollowGroundApproach
 
uint32 Flags
 
uint16 SpellMissileMotionID
 
uint32 AnimKitID
 
int8 ClutterLevel
 
int32 DecayTimeAfterImpact
 
uint32 SpellVisualMissileSetID
 

Detailed Description

Definition at line 3921 of file DB2Structure.h.

Member Data Documentation

◆ AnimKitID

uint32 SpellVisualMissileEntry::AnimKitID

Definition at line 3937 of file DB2Structure.h.

◆ Attachment

int8 SpellVisualMissileEntry::Attachment

Definition at line 3928 of file DB2Structure.h.

◆ CastOffset

std::array<float, 3> SpellVisualMissileEntry::CastOffset

Definition at line 3923 of file DB2Structure.h.

◆ CastPositionerID

uint16 SpellVisualMissileEntry::CastPositionerID

Definition at line 3930 of file DB2Structure.h.

◆ ClutterLevel

int8 SpellVisualMissileEntry::ClutterLevel

Definition at line 3938 of file DB2Structure.h.

◆ DecayTimeAfterImpact

int32 SpellVisualMissileEntry::DecayTimeAfterImpact

Definition at line 3939 of file DB2Structure.h.

◆ DestinationAttachment

int8 SpellVisualMissileEntry::DestinationAttachment

Definition at line 3929 of file DB2Structure.h.

◆ Flags

uint32 SpellVisualMissileEntry::Flags

Definition at line 3935 of file DB2Structure.h.

◆ FollowGroundApproach

uint16 SpellVisualMissileEntry::FollowGroundApproach

Definition at line 3934 of file DB2Structure.h.

◆ FollowGroundDropSpeed

uint32 SpellVisualMissileEntry::FollowGroundDropSpeed

Definition at line 3933 of file DB2Structure.h.

◆ FollowGroundHeight

int32 SpellVisualMissileEntry::FollowGroundHeight

Definition at line 3932 of file DB2Structure.h.

◆ ID

uint32 SpellVisualMissileEntry::ID

Definition at line 3925 of file DB2Structure.h.

◆ ImpactOffset

std::array<float, 3> SpellVisualMissileEntry::ImpactOffset

Definition at line 3924 of file DB2Structure.h.

◆ ImpactPositionerID

uint16 SpellVisualMissileEntry::ImpactPositionerID

Definition at line 3931 of file DB2Structure.h.

◆ SoundEntriesID

uint32 SpellVisualMissileEntry::SoundEntriesID

Definition at line 3927 of file DB2Structure.h.

◆ SpellMissileMotionID

uint16 SpellVisualMissileEntry::SpellMissileMotionID

Definition at line 3936 of file DB2Structure.h.

◆ SpellVisualEffectNameID

uint16 SpellVisualMissileEntry::SpellVisualEffectNameID

Definition at line 3926 of file DB2Structure.h.

◆ SpellVisualMissileSetID

uint32 SpellVisualMissileEntry::SpellVisualMissileSetID

Definition at line 3940 of file DB2Structure.h.


The documentation for this struct was generated from the following file: