TrinityCore
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#include "ScriptMgr.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "old_hillsbrad.h"
#include "ScriptedCreature.h"
Go to the source code of this file.
Classes | |
struct | boss_lieutenant_drake |
struct | go_barrel_old_hillsbrad |
Enumerations | |
enum | LieutenantDrake { SAY_ENTER = 0 , SAY_AGGRO = 1 , SAY_SLAY = 2 , SAY_MORTAL = 3 , SAY_SHOUT = 4 , SAY_DEATH = 5 , SPELL_WHIRLWIND = 31909 , SPELL_HAMSTRING = 9080 , SPELL_MORTAL_STRIKE = 31911 , SPELL_FRIGHTENING_SHOUT = 33789 } |
Functions | |
void | AddSC_boss_lieutenant_drake () |
Variables | |
Position const | DrakeWP [] |
enum LieutenantDrake |
Enumerator | |
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SAY_ENTER | |
SAY_AGGRO | |
SAY_SLAY | |
SAY_MORTAL | |
SAY_SHOUT | |
SAY_DEATH | |
SPELL_WHIRLWIND | |
SPELL_HAMSTRING | |
SPELL_MORTAL_STRIKE | |
SPELL_FRIGHTENING_SHOUT |
Definition at line 37 of file boss_leutenant_drake.cpp.
void AddSC_boss_lieutenant_drake | ( | ) |
Definition at line 182 of file boss_leutenant_drake.cpp.
Position const DrakeWP[] |
Definition at line 52 of file boss_leutenant_drake.cpp.