TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "InstanceScript.h"
#include "ruins_of_ahnqiraj.h"
Go to the source code of this file.
Classes | |
class | instance_ruins_of_ahnqiraj |
struct | instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript |
Functions | |
void | AddSC_instance_ruins_of_ahnqiraj () |
Variables | |
DungeonEncounterData const | encounters [] |
void AddSC_instance_ruins_of_ahnqiraj | ( | ) |
Definition at line 125 of file instance_ruins_of_ahnqiraj.cpp.
DungeonEncounterData const encounters[] |
Definition at line 23 of file instance_ruins_of_ahnqiraj.cpp.