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TrinityCore
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This is the complete list of members for AuctionHouseMgr, including all inherited members.
| _itemsByGuid | AuctionHouseMgr | private |
| _pendingAuctionsByPlayer | AuctionHouseMgr | private |
| _playerThrottleObjects | AuctionHouseMgr | private |
| _playerThrottleObjectsCleanupTime | AuctionHouseMgr | private |
| _replicateIdGenerator | AuctionHouseMgr | private |
| AddAItem(Item *item) | AuctionHouseMgr | |
| AuctionHouseMgr() | AuctionHouseMgr | private |
| AuctionHouseMgr(AuctionHouseMgr const &)=delete | AuctionHouseMgr | |
| AuctionHouseMgr(AuctionHouseMgr &&)=delete | AuctionHouseMgr | |
| BuildAuctionInvoiceMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment, uint32 moneyDelay, uint32 eta) | AuctionHouseMgr | static |
| BuildAuctionMailSubject(uint32 itemId, AuctionMailType type, uint32 auctionId, uint32 itemCount, uint32 battlePetSpeciesId, ItemContext context, std::vector< int32 > const &bonusListIds) | AuctionHouseMgr | static |
| BuildAuctionSoldMailBody(ObjectGuid guid, uint64 bid, uint64 buyout, uint32 deposit, uint64 consignment) | AuctionHouseMgr | static |
| BuildAuctionWonMailBody(ObjectGuid guid, uint64 bid, uint64 buyout) | AuctionHouseMgr | static |
| BuildCommodityAuctionMailSubject(AuctionMailType type, uint32 itemId, uint32 itemCount) | AuctionHouseMgr | static |
| BuildItemAuctionMailSubject(AuctionMailType type, AuctionPosting const *auction) | AuctionHouseMgr | static |
| CheckThrottle(Player const *player, bool addonTainted, AuctionCommand command=AuctionCommand::SellItem) | AuctionHouseMgr | |
| GenerateReplicationId() | AuctionHouseMgr | |
| GetAItem(ObjectGuid itemGuid) | AuctionHouseMgr | |
| GetAuctionHouseEntry(uint32 factionTemplateId, uint32 *houseId) | AuctionHouseMgr | static |
| GetAuctionsById(uint32 auctionHouseId) | AuctionHouseMgr | |
| GetAuctionsMap(uint32 factionTemplateId) | AuctionHouseMgr | |
| GetCommodityAuctionDeposit(ItemTemplate const *item, Minutes time, uint32 quantity) | AuctionHouseMgr | static |
| GetItemAuctionDeposit(Player const *player, Item const *item, Minutes time) | AuctionHouseMgr | static |
| instance() | AuctionHouseMgr | static |
| LoadAuctions() | AuctionHouseMgr | |
| mAllianceAuctions | AuctionHouseMgr | private |
| mGoblinAuctions | AuctionHouseMgr | private |
| mHordeAuctions | AuctionHouseMgr | private |
| mNeutralAuctions | AuctionHouseMgr | private |
| operator=(AuctionHouseMgr const &)=delete | AuctionHouseMgr | |
| operator=(AuctionHouseMgr &&)=delete | AuctionHouseMgr | |
| PendingAuctionAdd(Player const *player, uint32 auctionHouseId, uint32 auctionId, uint64 deposit) | AuctionHouseMgr | |
| PendingAuctionCount(Player const *player) const | AuctionHouseMgr | |
| PendingAuctionProcess(Player *player) | AuctionHouseMgr | |
| RemoveAItem(ObjectGuid itemGuid, bool deleteItem=false, CharacterDatabaseTransaction *trans=nullptr) | AuctionHouseMgr | |
| Update() | AuctionHouseMgr | |
| UpdatePendingAuctions() | AuctionHouseMgr | |
| ~AuctionHouseMgr() | AuctionHouseMgr | private |