TrinityCore
CreatureDisplayInfoEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
uint16 ModelID
 
uint16 SoundID
 
int8 SizeClass
 
float CreatureModelScale
 
uint8 CreatureModelAlpha
 
uint8 BloodID
 
int32 ExtendedDisplayInfoID
 
uint16 NPCSoundID
 
uint16 ParticleColorID
 
int32 PortraitCreatureDisplayInfoID
 
int32 PortraitTextureFileDataID
 
uint16 ObjectEffectPackageID
 
uint16 AnimReplacementSetID
 
uint8 Flags
 
int32 StateSpellVisualKitID
 
float PlayerOverrideScale
 
float PetInstanceScale
 
int8 UnarmedWeaponType
 
int32 MountPoofSpellVisualKitID
 
int32 DissolveEffectID
 
int8 Gender
 
int32 DissolveOutEffectID
 
int8 CreatureModelMinLod
 
std::array< int32, 4 > TextureVariationFileDataID
 

Detailed Description

Definition at line 998 of file DB2Structure.h.

Member Data Documentation

◆ AnimReplacementSetID

uint16 CreatureDisplayInfoEntry::AnimReplacementSetID

Definition at line 1013 of file DB2Structure.h.

◆ BloodID

uint8 CreatureDisplayInfoEntry::BloodID

Definition at line 1006 of file DB2Structure.h.

◆ CreatureModelAlpha

uint8 CreatureDisplayInfoEntry::CreatureModelAlpha

Definition at line 1005 of file DB2Structure.h.

◆ CreatureModelMinLod

int8 CreatureDisplayInfoEntry::CreatureModelMinLod

Definition at line 1023 of file DB2Structure.h.

◆ CreatureModelScale

float CreatureDisplayInfoEntry::CreatureModelScale

Definition at line 1004 of file DB2Structure.h.

◆ DissolveEffectID

int32 CreatureDisplayInfoEntry::DissolveEffectID

Definition at line 1020 of file DB2Structure.h.

◆ DissolveOutEffectID

int32 CreatureDisplayInfoEntry::DissolveOutEffectID

Definition at line 1022 of file DB2Structure.h.

◆ ExtendedDisplayInfoID

int32 CreatureDisplayInfoEntry::ExtendedDisplayInfoID

Definition at line 1007 of file DB2Structure.h.

◆ Flags

uint8 CreatureDisplayInfoEntry::Flags

Definition at line 1014 of file DB2Structure.h.

◆ Gender

int8 CreatureDisplayInfoEntry::Gender

Definition at line 1021 of file DB2Structure.h.

◆ ID

uint32 CreatureDisplayInfoEntry::ID

Definition at line 1000 of file DB2Structure.h.

◆ ModelID

uint16 CreatureDisplayInfoEntry::ModelID

Definition at line 1001 of file DB2Structure.h.

◆ MountPoofSpellVisualKitID

int32 CreatureDisplayInfoEntry::MountPoofSpellVisualKitID

Definition at line 1019 of file DB2Structure.h.

◆ NPCSoundID

uint16 CreatureDisplayInfoEntry::NPCSoundID

Definition at line 1008 of file DB2Structure.h.

◆ ObjectEffectPackageID

uint16 CreatureDisplayInfoEntry::ObjectEffectPackageID

Definition at line 1012 of file DB2Structure.h.

◆ ParticleColorID

uint16 CreatureDisplayInfoEntry::ParticleColorID

Definition at line 1009 of file DB2Structure.h.

◆ PetInstanceScale

float CreatureDisplayInfoEntry::PetInstanceScale

Definition at line 1017 of file DB2Structure.h.

◆ PlayerOverrideScale

float CreatureDisplayInfoEntry::PlayerOverrideScale

Definition at line 1016 of file DB2Structure.h.

◆ PortraitCreatureDisplayInfoID

int32 CreatureDisplayInfoEntry::PortraitCreatureDisplayInfoID

Definition at line 1010 of file DB2Structure.h.

◆ PortraitTextureFileDataID

int32 CreatureDisplayInfoEntry::PortraitTextureFileDataID

Definition at line 1011 of file DB2Structure.h.

◆ SizeClass

int8 CreatureDisplayInfoEntry::SizeClass

Definition at line 1003 of file DB2Structure.h.

◆ SoundID

uint16 CreatureDisplayInfoEntry::SoundID

Definition at line 1002 of file DB2Structure.h.

◆ StateSpellVisualKitID

int32 CreatureDisplayInfoEntry::StateSpellVisualKitID

Definition at line 1015 of file DB2Structure.h.

◆ TextureVariationFileDataID

std::array<int32, 4> CreatureDisplayInfoEntry::TextureVariationFileDataID

Definition at line 1024 of file DB2Structure.h.

◆ UnarmedWeaponType

int8 CreatureDisplayInfoEntry::UnarmedWeaponType

Definition at line 1018 of file DB2Structure.h.


The documentation for this struct was generated from the following file: