TrinityCore
GameObjectTemplateAddon Struct Reference

#include <GameObjectData.h>

+ Inheritance diagram for GameObjectTemplateAddon:

Public Attributes

uint32 Mingold = 0
 
uint32 Maxgold = 0
 
std::array< uint32, 5 > ArtKits = { }
 
uint32 WorldEffectID = 0
 
uint32 AIAnimKitID = 0
 
- Public Attributes inherited from GameObjectOverride
uint32 Faction = 0
 
uint32 Flags = 0
 

Detailed Description

Definition at line 1348 of file GameObjectData.h.

Member Data Documentation

◆ AIAnimKitID

uint32 GameObjectTemplateAddon::AIAnimKitID = 0

Definition at line 1354 of file GameObjectData.h.

◆ ArtKits

std::array<uint32, 5> GameObjectTemplateAddon::ArtKits = { }

Definition at line 1352 of file GameObjectData.h.

◆ Maxgold

uint32 GameObjectTemplateAddon::Maxgold = 0

Definition at line 1351 of file GameObjectData.h.

◆ Mingold

uint32 GameObjectTemplateAddon::Mingold = 0

Definition at line 1350 of file GameObjectData.h.

◆ WorldEffectID

uint32 GameObjectTemplateAddon::WorldEffectID = 0

Definition at line 1353 of file GameObjectData.h.


The documentation for this struct was generated from the following file: