#include <SpellPackets.h>
◆ SpellCooldownStruct() [1/2]
WorldPackets::Spells::SpellCooldownStruct::SpellCooldownStruct |
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◆ SpellCooldownStruct() [2/2]
WorldPackets::Spells::SpellCooldownStruct::SpellCooldownStruct |
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uint32 |
spellId, |
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uint32 |
forcedCooldown |
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uint32 ForcedCooldown
Definition: SpellPackets.h:605
uint32 SrecID
Definition: SpellPackets.h:604
◆ ForcedCooldown
uint32 WorldPackets::Spells::SpellCooldownStruct::ForcedCooldown = 0 |
◆ ModRate
float WorldPackets::Spells::SpellCooldownStruct::ModRate = 1.0f |
◆ SrecID
uint32 WorldPackets::Spells::SpellCooldownStruct::SrecID = 0 |
The documentation for this struct was generated from the following file: