#include <SpellScript.h>
Definition at line 1177 of file SpellScript.h.
◆ EffectBase() [1/3]
AuraScript::EffectBase::EffectBase |
( |
uint8 |
effIndex, |
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uint16 |
auraType |
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) |
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◆ EffectBase() [2/3]
AuraScript::EffectBase::EffectBase |
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EffectBase const & |
right | ) |
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delete |
◆ EffectBase() [3/3]
AuraScript::EffectBase::EffectBase |
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EffectBase && |
right | ) |
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defaultnoexcept |
◆ ~EffectBase()
AuraScript::EffectBase::~EffectBase |
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virtualdefault |
◆ CheckEffect()
bool AuraScript::EffectBase::CheckEffect |
( |
SpellInfo const * |
spellInfo, |
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uint8 |
effIndex |
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) |
| const |
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overridevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ToString()
std::string AuraScript::EffectBase::ToString |
( |
| ) |
const |
◆ _auraType
uint16 AuraScript::EffectBase::_auraType |
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private |
The documentation for this class was generated from the following files: