TrinityCore
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | StormwindStockadeScriptName "instance_the_stockade" |
#define | DataHeader "SS" |
#define | RegisterStormwindStockadesAI(AI) RegisterCreatureAIWithFactory(AI, GetStormwindStockadeAI) |
Enumerations | |
enum | SSDataTypes { DATA_RANDOLPH_MOLOCH = 0 , DATA_LORD_OVERHEAT = 1 , DATA_HOGGER = 2 , DATA_CANSTARTPHASE3 = 1 , DATA_CARIBDIS = 2 , DATA_KARATHRESS = 3 , DATA_KARATHRESSEVENT_STARTER = 4 , DATA_LADYVASHJ = 5 , DATA_SHARKKIS = 6 , DATA_SHIELDGENERATOR1 = 7 , DATA_SHIELDGENERATOR2 = 8 , DATA_SHIELDGENERATOR3 = 9 , DATA_SHIELDGENERATOR4 = 10 , DATA_THELURKERBELOW = 11 , DATA_TIDALVESS = 12 , DATA_FATHOMLORDKARATHRESSEVENT = 13 , DATA_LEOTHERAS = 14 , DATA_LEOTHERAS_EVENT_STARTER = 15 , DATA_CONTROL_CONSOLE = 16 , DATA_STRANGE_POOL = 17 , DATA_WATER = 18 , DATA_TRASH = 19 } |
enum | SSCreatureIds { NPC_RANDOLPH_MOLOCH = 46383 , NPC_LORD_OVERHEAT = 46264 , NPC_HOGGER = 46254 , NPC_WARDEN_THELWATER = 46409 , NPC_MORTIMER_MOLOCH = 46482 } |
Functions | |
template<typename AI > | |
AI * | GetStormwindStockadeAI (Creature *creature) |
Variables | |
uint32 const | EncounterCount = 3 |
#define DataHeader "SS" |
Definition at line 24 of file the_stockade.h.
#define RegisterStormwindStockadesAI | ( | AI | ) | RegisterCreatureAIWithFactory(AI, GetStormwindStockadeAI) |
Definition at line 50 of file the_stockade.h.
#define StormwindStockadeScriptName "instance_the_stockade" |
Definition at line 23 of file the_stockade.h.
enum SSCreatureIds |
Enumerator | |
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NPC_RANDOLPH_MOLOCH | |
NPC_LORD_OVERHEAT | |
NPC_HOGGER | |
NPC_WARDEN_THELWATER | |
NPC_MORTIMER_MOLOCH |
Definition at line 35 of file the_stockade.h.
enum SSDataTypes |
Definition at line 28 of file the_stockade.h.
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inline |
Definition at line 45 of file the_stockade.h.
uint32 const EncounterCount = 3 |
Definition at line 26 of file the_stockade.h.