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TrinityCore
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This is the complete list of members for Map, including all inherited members.
| _areaTriggerBySpawnIdStore | Map | private |
| _areaTriggersToMove | Map | private |
| _areaTriggersToMoveLock | Map | private |
| _corpseBones | Map | private |
| _corpsesByCell | Map | private |
| _corpsesByPlayer | Map | private |
| _creatureBySpawnIdStore | Map | private |
| _creatureRespawnTimesBySpawnId | Map | private |
| _creaturesToMove | Map | private |
| _creatureToMoveLock | Map | private |
| _dynamicObjectsToMove | Map | private |
| _dynamicObjectsToMoveLock | Map | private |
| _dynamicTree | Map | protected |
| _farSpellCallbacks | Map | private |
| _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const | Map | inlineprivate |
| _gameobjectBySpawnIdStore | Map | private |
| _gameObjectRespawnTimesBySpawnId | Map | private |
| _gameObjectsToMove | Map | private |
| _gameObjectsToMoveLock | Map | private |
| _GetScriptCreature(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _GetScriptCreatureSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
| _GetScriptGameObjectSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
| _GetScriptPlayer(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _GetScriptPlayerSourceOrTarget(Object *source, Object *target, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _GetScriptUnit(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _GetScriptWorldObject(Object *obj, bool isSource, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _guidGenerators | Map | private |
| _infiniteAOIVignettes | Map | private |
| _multiPersonalPhaseTracker | Map | private |
| _objectsStore | Map | private |
| _poolData | Map | private |
| _respawnCheckTimer | Map | private |
| _respawnTimes | Map | private |
| _ScriptProcessDoor(Object *source, Object *target, ScriptInfo const *scriptInfo) const | Map | inlineprivate |
| _toggledSpawnGroupIds | Map | private |
| _transports | Map | protected |
| _transportsUpdateIter | Map | protected |
| _updateObjects | Map | private |
| _vignetteUpdateTimer | Map | private |
| _weatherUpdateTimer | Map | private |
| _worldStateValues | Map | private |
| _zoneDynamicInfo | Map | private |
| _zonePlayerCountMap | Map | private |
| ActiveNonPlayers typedef | Map | protected |
| ActiveObjectsNearGrid(NGridType const &ngrid) const | Map | |
| AddAreaTriggerToMoveList(AreaTrigger *at, float x, float y, float z, float ang) | Map | private |
| AddCorpse(Corpse *corpse) | Map | |
| AddCreatureToMoveList(Creature *c, float x, float y, float z, float ang) | Map | private |
| AddDynamicObjectToMoveList(DynamicObject *go, float x, float y, float z, float ang) | Map | private |
| AddFarSpellCallback(FarSpellCallback &&callback) | Map | |
| AddGameObjectToMoveList(GameObject *go, float x, float y, float z, float ang) | Map | private |
| AddInfiniteAOIVignette(Vignettes::VignetteData *vignette) | Map | |
| AddObjectToRemoveList(WorldObject *obj) | Map | |
| AddObjectToSwitchList(WorldObject *obj, bool on) | Map | |
| AddPlayerToMap(Player *player, bool initPlayer=true) | Map | virtual |
| AddRespawnInfo(RespawnInfo const &info) | Map | private |
| AddToActive(WorldObject *obj) | Map | |
| AddToGrid(T *object, Cell const &cell) | Map | private |
| AddToGrid(Corpse *obj, Cell const &cell) | Map | |
| AddToMap(T *) | Map | |
| AddToMap(Transport *obj) | Map | |
| AddUpdateObject(BaseEntity *obj) | Map | inline |
| AddWorldObject(WorldObject *obj) | Map | |
| ApplyDynamicModeRespawnScaling(WorldObject const *obj, ObjectGuid::LowType spawnId, uint32 &respawnDelay, uint32 mode) const | Map | |
| AreaTriggerBySpawnIdContainer typedef | Map | |
| AreaTriggerCellRelocation(AreaTrigger *at, Cell new_cell) | Map | private |
| AreaTriggerRelocation(AreaTrigger *at, float x, float y, float z, float orientation) | Map | |
| back_impl() | LinkedListHead | inlineprotected |
| back_impl() const | LinkedListHead | inlineprotected |
| Balance() | Map | inline |
| begin() | RefManager< ReferenceType > | inline |
| begin() const | RefManager< ReferenceType > | inline |
| begin_impl() | LinkedListHead | inlineprotected |
| begin_impl() const | LinkedListHead | inlineprotected |
| buildNGridLinkage(NGridType *pNGridType) | Map | inlineprivate |
| CannotEnter(Player *) | Map | inlinevirtual |
| CanUnload(uint32 diff) | Map | inline |
| CheckGridIntegrity(T *object, bool moved, char const *objType) | Map | static |
| CheckRespawn(RespawnInfo *info) | Map | private |
| clearReferences() | RefManager< ReferenceType > | inline |
| const_iterator typedef | RefManager< ReferenceType > | |
| ContainsGameObjectModel(GameObjectModel const &model) const | Map | inline |
| ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false) | Map | |
| CreatureBySpawnIdContainer typedef | Map | |
| CreatureCellRelocation(Creature *creature, Cell new_cell) | Map | private |
| CreatureGroupHolder | Map | |
| CreatureRelocation(Creature *creature, float x, float y, float z, float ang, bool respawnRelocationOnFail=true) | Map | |
| CreatureRespawnRelocation(Creature *c, bool diffGridOnly) | Map | |
| decSize() | LinkedListHead | inline |
| DelayedUpdate(uint32 diff) | Map | virtual |
| DeleteCorpseData() | Map | |
| DeleteFromWorld(T *) | Map | private |
| DeleteFromWorld(Player *player) | Map | |
| DeleteRespawnInfo(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
| DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
| DeleteRespawnTimes() | Map | inline |
| DeleteRespawnTimesInDB() | Map | |
| DeleteStateMachine() | Map | static |
| DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId) | Map | |
| DoOnPlayers(T &&fn) | Map | inline |
| DoRespawn(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 gridId) | Map | private |
| DynamicObjectCellRelocation(DynamicObject *go, Cell new_cell) | Map | private |
| DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float orientation) | Map | |
| empty() const | LinkedListHead | inline |
| end() | RefManager< ReferenceType > | inline |
| end() const | RefManager< ReferenceType > | inline |
| end_impl() | LinkedListHead | inlineprotected |
| end_impl() const | LinkedListHead | inlineprotected |
| EnsureGridCreated(GridCoord const &) | Map | private |
| EnsureGridLoaded(Cell const &) | Map | private |
| EnsureGridLoadedForActiveObject(Cell const &, WorldObject const *object) | Map | private |
| FarSpellCallback typedef | Map | |
| front() | RefManager< ReferenceType > | inline |
| front() const | RefManager< ReferenceType > | inline |
| front_impl() | LinkedListHead | inlineprotected |
| front_impl() const | LinkedListHead | inlineprotected |
| GameObjectBySpawnIdContainer typedef | Map | |
| GameObjectCellRelocation(GameObject *go, Cell new_cell) | Map | private |
| GameObjectRelocation(GameObject *go, float x, float y, float z, float orientation, bool respawnRelocationOnFail=true) | Map | |
| GameObjectRespawnRelocation(GameObject *go, bool diffGridOnly) | Map | |
| GenerateLowGuid() | Map | inline |
| GetActiveNonPlayersCount() const | Map | inline |
| GetAreaId(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
| GetAreaId(PhaseShift const &phaseShift, Position const &pos) | Map | inline |
| GetAreaTrigger(ObjectGuid const &guid) | Map | |
| GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
| GetAreaTriggerBySpawnIdStore() | Map | inline |
| GetAreaTriggerBySpawnIdStore() const | Map | inline |
| GetConversation(ObjectGuid const &guid) | Map | |
| GetCorpse(ObjectGuid const &guid) | Map | |
| GetCorpseByPlayer(ObjectGuid const &ownerGuid) const | Map | inline |
| GetCorpsesInCell(uint32 cellId) const | Map | inline |
| GetCreature(ObjectGuid const &guid) | Map | |
| GetCreatureBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
| GetCreatureBySpawnIdStore() | Map | inline |
| GetCreatureBySpawnIdStore() const | Map | inline |
| GetCreatureRespawnTime(ObjectGuid::LowType spawnId) const | Map | inline |
| GetDebugInfo() const | Map | virtual |
| GetDifficultyID() const | Map | inline |
| GetDynamicObject(ObjectGuid const &guid) | Map | |
| GetEntrancePos(int32 &mapid, float &x, float &y) | Map | |
| GetEntry() const | Map | inline |
| GetForceDisabledNavMeshFilterFlags() const | Map | inline |
| GetForceEnabledNavMeshFilterFlags() const | Map | inline |
| GetFullTerrainStatusForPosition(PhaseShift const &phaseShift, float x, float y, float z, PositionFullTerrainStatus &data, Optional< map_liquidHeaderTypeFlags > reqLiquidType={}, float collisionHeight=2.03128f) | Map | |
| GetGameObject(ObjectGuid const &guid) | Map | |
| GetGameObjectBySpawnId(ObjectGuid::LowType spawnId) const | Map | |
| GetGameObjectBySpawnIdStore() | Map | inline |
| GetGameObjectBySpawnIdStore() const | Map | inline |
| GetGameObjectFloor(PhaseShift const &phaseShift, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | inline |
| GetGameObjectModelsInGrid(uint32 gx, uint32 gy) const | Map | inline |
| GetGORespawnTime(ObjectGuid::LowType spawnId) const | Map | inline |
| GetGridExpiry() const | Map | inline |
| GetGridHeight(PhaseShift const &phaseShift, float x, float y) | Map | |
| GetGuidSequenceGenerator(HighGuid high) | Map | private |
| GetHeight(PhaseShift const &phaseShift, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
| GetHeight(PhaseShift const &phaseShift, Position const &pos, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
| GetId() const | Map | |
| GetInfiniteAOIVignettes() const | Map | inline |
| GetInstanceId() const | Map | inline |
| GetLinkedRespawnTime(ObjectGuid guid) const | Map | |
| GetLiquidStatus(PhaseShift const &phaseShift, float x, float y, float z, Optional< map_liquidHeaderTypeFlags > ReqLiquidType={}, LiquidData *data=nullptr, float collisionHeight=2.03128f) | Map | |
| GetMapDifficulty() const | Map | |
| GetMapName() const | Map | |
| GetMaxLowGuid() | Map | inline |
| GetMinHeight(PhaseShift const &phaseShift, float x, float y) | Map | |
| GetMultiPersonalPhaseTracker() | Map | inline |
| getNGrid(uint32 x, uint32 y) const | Map | inlineprivate |
| getObjectHitPos(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) | Map | |
| GetObjectsStore() | Map | inline |
| GetOrGenerateZoneDefaultWeather(uint32 zoneId) | Map | |
| GetOwnerGuildId(uint32=TEAM_OTHER) const | Map | inlinevirtual |
| GetPet(ObjectGuid const &guid) | Map | |
| GetPlayer(ObjectGuid const &guid) | Map | |
| GetPlayers() const | Map | inline |
| GetPlayersCountExceptGMs() const | Map | |
| GetPoolData() | Map | inline |
| GetPoolData() const | Map | inline |
| GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | private |
| GetRespawnInfo(std::vector< RespawnInfo const * > &respawnData, SpawnObjectTypeMask types) const | Map | |
| GetRespawnMapForType(SpawnObjectType type) | Map | inlineprivate |
| GetRespawnMapForType(SpawnObjectType type) const | Map | inlineprivate |
| GetRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | inline |
| GetSceneObject(ObjectGuid const &guid) | Map | |
| GetSpawnGroupData(uint32 groupId) const | Map | |
| GetStaticHeight(PhaseShift const &phaseShift, float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | |
| GetStaticHeight(PhaseShift const &phaseShift, Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) | Map | inline |
| GetTerrain() const | Map | inline |
| GetTransport(ObjectGuid const &guid) | Map | |
| GetUnloadLock(GridCoord const &p) const | Map | inline |
| GetVisibilityRange() const | Map | inline |
| GetWaterLevel(PhaseShift const &phaseShift, float x, float y) | Map | |
| GetWaterOrGroundLevel(PhaseShift const &phaseShift, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=2.03128f) | Map | |
| GetWeakPtr() const | Map | inline |
| GetWorldObjectBySpawnId(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | inline |
| GetWorldStateValue(int32 worldStateId) const | Map | |
| GetWorldStateValues() const | Map | inline |
| GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, float x, float y, float z) | Map | |
| GetZoneAndAreaId(PhaseShift const &phaseShift, uint32 &zoneid, uint32 &areaid, Position const &pos) | Map | inline |
| GetZoneId(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
| GetZoneId(PhaseShift const &phaseShift, Position const &pos) | Map | inline |
| GetZoneWeather(uint32 zoneId) const | Map | |
| GridMarkNoUnload(uint32 x, uint32 y) | Map | |
| GridUnmarkNoUnload(uint32 x, uint32 y) | Map | |
| HavePlayers() const | Map | inline |
| i_gridExpiry | Map | private |
| i_grids | Map | private |
| i_InstanceId | Map | protected |
| i_mapEntry | Map | protected |
| i_objectsToRemove | Map | private |
| i_objectsToSwitch | Map | private |
| i_scriptLock | Map | private |
| i_spawnMode | Map | protected |
| i_worldObjects | Map | private |
| iHeader | LinkedListHead | private |
| incSize() | LinkedListHead | inline |
| InitializeObject(T *obj) | Map | private |
| InitializeObject(Creature *obj) | Map | |
| InitializeObject(GameObject *obj) | Map | |
| InitSpawnGroupState() | Map | |
| InitStateMachine() | Map | static |
| InitVisibilityDistance() | Map | virtual |
| InsertGameObjectModel(GameObjectModel const &model) | Map | inline |
| Instanceable() const | Map | |
| Is25ManRaid() const | Map | |
| IsAlwaysActive() const | Map | |
| IsBattleArena() const | Map | |
| IsBattleground() const | Map | |
| IsBattlegroundOrArena() const | Map | |
| isCellMarked(uint32 pCellId) | Map | inline |
| IsDungeon() const | Map | |
| IsGarrison() const | Map | |
| IsGridLoaded(uint32 gridId) const | Map | inline |
| IsGridLoaded(float x, float y) const | Map | inline |
| IsGridLoaded(Position const &pos) const | Map | inline |
| IsGridLoaded(GridCoord const &) const | Map | private |
| isGridObjectDataLoaded(uint32 x, uint32 y) const | Map | inlineprivate |
| IsHeroic() const | Map | |
| IsHeroicOrHigher() const | Map | |
| isInLineOfSight(PhaseShift const &phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const | Map | |
| IsInWater(PhaseShift const &phaseShift, float x, float y, float z, LiquidData *data=nullptr) | Map | |
| iSize | LinkedListHead | private |
| IsLFR() const | Map | |
| IsMythic() const | Map | |
| IsMythicPlus() const | Map | |
| IsNonRaidDungeon() const | Map | |
| IsNormal() const | Map | |
| IsRaid() const | Map | |
| IsRemovalGrid(float x, float y) const | Map | inline |
| IsRemovalGrid(Position const &pos) const | Map | inline |
| IsScenario() const | Map | |
| IsSpawnGroupActive(uint32 groupId) const | Map | |
| IsTimewalking() const | Map | |
| IsUnderWater(PhaseShift const &phaseShift, float x, float y, float z) | Map | |
| iterator typedef | RefManager< ReferenceType > | |
| LinkedListHead() | LinkedListHead | inline |
| LinkedListHead(LinkedListHead const &)=delete | LinkedListHead | private |
| LinkedListHead(LinkedListHead &&)=delete | LinkedListHead | private |
| LoadAllCells() | Map | |
| LoadCorpseData() | Map | |
| LoadGrid(float x, float y) | Map | |
| LoadGridForActiveObject(float x, float y, WorldObject const *object) | Map | |
| LoadGridObjects(NGridType *grid, Cell const &cell) | Map | protectedvirtual |
| LoadRespawnTimes() | Map | |
| m_activeNonPlayers | Map | protected |
| m_activeNonPlayersIter | Map | protected |
| m_forceDisabledNavMeshFilterFlags | Map | private |
| m_forceEnabledNavMeshFilterFlags | Map | private |
| m_mapRefIter | Map | protected |
| m_mapRefManager | Map | protected |
| m_mmapTileRebuilder | Map | protected |
| m_scriptSchedule | Map | private |
| m_terrain | Map | private |
| m_unloadTimer | Map | protected |
| m_VisibilityNotifyPeriod | Map | protected |
| m_VisibleDistance | Map | protected |
| m_weakRef | Map | protected |
| Map(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode) | Map | |
| MapObjectCellRelocation(T *object, Cell new_cell, char const *objType) | Map | private |
| MapReference | Map | friend |
| markCell(uint32 pCellId) | Map | inline |
| marked_cells | Map | private |
| MoveAllAreaTriggersInMoveList() | Map | |
| MoveAllCreaturesInMoveList() | Map | |
| MoveAllDynamicObjectsInMoveList() | Map | |
| MoveAllGameObjectsInMoveList() | Map | |
| operator=(LinkedListHead const &)=delete | LinkedListHead | private |
| operator=(LinkedListHead &&)=delete | LinkedListHead | private |
| PlayerCannotEnter(uint32 mapid, Player *player) | Map | static |
| PlayerList typedef | Map | |
| PlayerRelocation(Player *, float x, float y, float z, float orientation) | Map | |
| pop_back() | LinkedListHead | inline |
| pop_front() | LinkedListHead | inline |
| ProcessRelocationNotifies(const uint32 diff) | Map | private |
| ProcessRespawns() | Map | |
| push_back(LinkedListElement *pElem) | LinkedListHead | inline |
| push_front(LinkedListElement *pElem) | LinkedListHead | inline |
| RefManager() | RefManager< ReferenceType > | inline |
| RemoveAllObjectsInRemoveList() | Map | |
| RemoveAllPlayers() | Map | virtual |
| RemoveAreaTriggerFromMoveList(AreaTrigger *at) | Map | private |
| RemoveCorpse(Corpse *corpse) | Map | |
| RemoveCreatureFromMoveList(Creature *c) | Map | private |
| RemoveDynamicObjectFromMoveList(DynamicObject *go) | Map | private |
| RemoveForceDisabledNavMeshFilterFlag(uint16 flag) | Map | inline |
| RemoveForceEnabledNavMeshFilterFlag(uint16 flag) | Map | inline |
| RemoveFromActive(WorldObject *obj) | Map | |
| RemoveFromMap(T *, bool) | Map | |
| RemoveFromMap(Transport *obj, bool remove) | Map | |
| RemoveGameObjectFromMoveList(GameObject *go) | Map | private |
| RemoveGameObjectModel(GameObjectModel const &model) | Map | inline |
| RemoveInfiniteAOIVignette(Vignettes::VignetteData *vignette) | Map | |
| RemoveOldCorpses() | Map | |
| RemovePlayerFromMap(Player *, bool) | Map | virtual |
| RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr, bool alwaysDeleteFromDB=false) | Map | inline |
| RemoveUpdateObject(BaseEntity *obj) | Map | inline |
| RemoveWorldObject(WorldObject *obj) | Map | |
| RequestRebuildNavMeshOnGameObjectModelChange(GameObjectModel const &model, PhaseShift const &phaseShift) | Map | |
| ResetGridExpiry(NGridType &grid, float factor=1) const | Map | inline |
| resetMarkedCells() | Map | inline |
| Respawn(RespawnInfo *info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | private |
| Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans=nullptr) | Map | inline |
| SaveRespawnInfoDB(RespawnInfo const &info, CharacterDatabaseTransaction dbTrans=nullptr) | Map | |
| SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans=nullptr, bool startup=false) | Map | |
| ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target) | Map | |
| ScriptScheduleMap typedef | Map | private |
| ScriptsProcess() | Map | private |
| ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) | Map | |
| SendInitSelf(Player *player) | Map | private |
| SendInitTransports(Player *player) | Map | |
| SendObjectUpdates() | Map | private |
| SendRemoveTransports(Player *player) | Map | |
| SendToPlayers(WorldPacket const *data) const | Map | |
| SendUpdateTransportVisibility(Player *player) | Map | |
| SendZoneDynamicInfo(uint32 zoneId, Player *player) const | Map | |
| SendZoneWeather(uint32 zoneId, Player *player) const | Map | |
| SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const | Map | |
| SetForceDisabledNavMeshFilterFlag(uint16 flag) | Map | inline |
| SetForceEnabledNavMeshFilterFlag(uint16 flag) | Map | inline |
| setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) | Map | inlineprivate |
| setNGrid(NGridType *grid, uint32 x, uint32 y) | Map | inlineprivate |
| SetSpawnGroupActive(uint32 groupId, bool state) | Map | private |
| SetSpawnGroupInactive(uint32 groupId) | Map | inline |
| SetTimer(uint32 t) | Map | inlineprivate |
| SetUnloadLock(GridCoord const &p, bool on) | Map | inline |
| SetWeakPtr(Trinity::unique_weak_ptr< Map > weakRef) | Map | inline |
| SetWorldStateValue(int32 worldStateId, int32 value, bool hidden) | Map | |
| SetZoneMusic(uint32 zoneId, uint32 musicId) | Map | |
| SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime) | Map | |
| SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity) | Map | |
| ShouldBeSpawnedOnGridLoad(SpawnObjectType type, ObjectGuid::LowType spawnId) const | Map | |
| ShouldBeSpawnedOnGridLoad(ObjectGuid::LowType spawnId) const | Map | inline |
| size() const | LinkedListHead | inline |
| SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes=false, size_t *count=nullptr) | Map | |
| SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn=false, bool force=false, std::vector< WorldObject * > *spawnedObjects=nullptr) | Map | |
| splice_impl(LinkedListElement *where, LinkedListElement *first, LinkedListElement *last) | LinkedListHead | inlineprotected |
| splice_impl(Iterator< T > where, Iterator< T > first, Iterator< T > last) | LinkedListHead | inlineprotected |
| SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, Milliseconds duration=0ms, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty, SmoothPhasingInfo const *smoothPhasingInfo=nullptr) | Map | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | Map | |
| SwitchGridContainers(T *obj, bool on) | Map | |
| SwitchGridContainers(Creature *obj, bool on) | Map | |
| ToBattlegroundMap() | Map | inline |
| ToBattlegroundMap() const | Map | inline |
| ToInstanceMap() | Map | inline |
| ToInstanceMap() const | Map | inline |
| TransportsContainer typedef | Map | protected |
| UnloadAll() | Map | |
| UnloadAllRespawnInfos() | Map | private |
| UnloadGrid(NGridType &ngrid, bool pForce) | Map | |
| Update(uint32) | Map | virtual |
| UpdateAreaDependentAuras() | Map | |
| UpdateIteratorBack(Player *player) | Map | |
| UpdatePersonalPhasesForPlayer(Player const *player) | Map | |
| UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) | Map | |
| UpdateSpawnGroupConditions() | Map | |
| Visit(Cell const &cell, TypeContainerVisitor< T, CONTAINER > &visitor) | Map | inline |
| VisitNearbyCellsOf(WorldObject *obj, TypeContainerVisitor< Trinity::ObjectUpdater, GridTypeMapContainer > &gridVisitor, TypeContainerVisitor< Trinity::ObjectUpdater, WorldTypeMapContainer > &worldVisitor) | Map | |
| ~LinkedListHead() | LinkedListHead | inlineprotected |
| ~Map() | Map | virtual |
| ~RefManager() | RefManager< ReferenceType > | inlinevirtual |