TrinityCore
Loading...
Searching...
No Matches
battleground_eye_of_the_storm Member List

This is the complete list of members for battleground_eye_of_the_storm, including all inherited members.

_assaultEnabledbattleground_eye_of_the_stormprivate
_assaultStackCountbattleground_eye_of_the_stormprivate
_controlZoneHandlersbattleground_eye_of_the_stormprivate
_doorGUIDsbattleground_eye_of_the_stormprivate
_flagAssaultTimerbattleground_eye_of_the_stormprivate
_flagGUIDbattleground_eye_of_the_stormprivate
_honorScoreTicsbattleground_eye_of_the_stormprivate
_honorTicsbattleground_eye_of_the_stormprivate
_pointsTimerbattleground_eye_of_the_stormprivate
AddPoint(Team team, uint32 points)battleground_eye_of_the_storminline
ApplyAssaultDebuffToPlayer(Player *player)battleground_eye_of_the_storminline
battlegroundBattlegroundScriptprotected
battleground_eye_of_the_storm(BattlegroundMap *map)battleground_eye_of_the_storminlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
BG_EY_EVENT_START_BATTLEbattleground_eye_of_the_stormstatic
BG_EY_FLAG_ASSAULT_TIMERbattleground_eye_of_the_stormstatic
BG_EY_FLAG_BRUTAL_ASSAULT_STACK_COUNTbattleground_eye_of_the_stormstatic
BG_EY_FlagPointsbattleground_eye_of_the_stormstatic
BG_EY_TickPointsbattleground_eye_of_the_stormstatic
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player) overridebattleground_eye_of_the_storminlinevirtual
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
DoForFlagKeepers(Action const &action) constbattleground_eye_of_the_storminline
EventTeamCapturedPoint(TeamId teamId, uint32 point, GameObject *controlZone) constbattleground_eye_of_the_storminline
EventTeamLostPoint(TeamId teamId, uint32 point, GameObject *controlZone) constbattleground_eye_of_the_storminline
GetControlledBaseCount(TeamId teamId) constbattleground_eye_of_the_storminline
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner() overridebattleground_eye_of_the_storminlinevirtual
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player) overridebattleground_eye_of_the_storminlinevirtual
OnCreatureCreate(Creature *)ZoneScriptinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner) overridebattleground_eye_of_the_storminlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *, FlagState, FlagState newValue, Player *player) overridebattleground_eye_of_the_storminlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameObject) overridebattleground_eye_of_the_storminlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit() overridebattleground_eye_of_the_storminlinevirtual
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2()BattlegroundScriptinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridebattleground_eye_of_the_storminlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer)BattlegroundScriptinlinevirtual
OnUpdate(uint32 diff) overridebattleground_eye_of_the_storminlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
POINTS_TICK_TIMEbattleground_eye_of_the_stormstatic
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) overridebattleground_eye_of_the_storminlinevirtual
PVP_STAT_FLAG_CAPTURES enum valuebattleground_eye_of_the_storm
PvpStats enum namebattleground_eye_of_the_storm
RemoveAssaultDebuffFromPlayer(Player *player)battleground_eye_of_the_storminline
ResetAssaultDebuff()battleground_eye_of_the_storminline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdatePointsCount(TeamId teamId) constbattleground_eye_of_the_storminline
UpdateTeamScore(TeamId Team) constbattleground_eye_of_the_storminline
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual