TrinityCore
WorldStatePackets.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WorldStatePackets_h__
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#define WorldStatePackets_h__
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#include "
Packet.h
"
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namespace
WorldPackets
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{
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namespace
WorldState
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{
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class
TC_GAME_API
InitWorldStates
final :
public
ServerPacket
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{
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public
:
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struct
WorldStateInfo
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{
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WorldStateInfo
(
int32
variableID,
int32
value)
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: VariableID(variableID), Value(value) { }
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int32
VariableID
;
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int32
Value
;
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};
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InitWorldStates
();
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WorldPacket
const
* Write()
override
;
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int32
AreaID = 0;
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int32
SubareaID = 0;
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int32
MapID = 0;
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std::vector<WorldStateInfo>
Worldstates
;
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};
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class
UpdateWorldState
final :
public
ServerPacket
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{
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public
:
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UpdateWorldState
();
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WorldPacket
const
*
Write
()
override
;
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int32
Value
= 0;
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bool
Hidden
=
false
;
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uint32
VariableID
= 0;
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};
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}
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}
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#endif
// WorldStatePackets_h__
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
int32
int32_t int32
Definition:
Define.h:138
uint32
uint32_t uint32
Definition:
Define.h:142
Packet.h
WorldState
WorldState
Definition:
SharedDefines.h:8106
WorldPacket
Definition:
WorldPacket.h:26
WorldPackets::ServerPacket
Definition:
Packet.h:47
WorldPackets::WorldState::InitWorldStates
Definition:
WorldStatePackets.h:28
WorldPackets::WorldState::InitWorldStates::Worldstates
std::vector< WorldStateInfo > Worldstates
Definition:
WorldStatePackets.h:47
WorldPackets::WorldState::UpdateWorldState
Definition:
WorldStatePackets.h:51
WorldPackets::WorldState::UpdateWorldState::UpdateWorldState
UpdateWorldState()
Definition:
WorldStatePackets.cpp:41
WorldPackets::WorldState::UpdateWorldState::Value
int32 Value
Definition:
WorldStatePackets.h:57
WorldPackets::WorldState::UpdateWorldState::Write
WorldPacket const * Write() override
Definition:
WorldStatePackets.cpp:44
WorldPackets::WorldState::UpdateWorldState::VariableID
uint32 VariableID
Definition:
WorldStatePackets.h:59
WorldPackets::WorldState::UpdateWorldState::Hidden
bool Hidden
Definition:
WorldStatePackets.h:58
WorldPackets
Definition:
GameObjectAI.h:36
WorldPackets::WorldState::InitWorldStates::WorldStateInfo
Definition:
WorldStatePackets.h:31
WorldPackets::WorldState::InitWorldStates::WorldStateInfo::VariableID
int32 VariableID
Definition:
WorldStatePackets.h:35
WorldPackets::WorldState::InitWorldStates::WorldStateInfo::WorldStateInfo
WorldStateInfo(int32 variableID, int32 value)
Definition:
WorldStatePackets.h:32
WorldPackets::WorldState::InitWorldStates::WorldStateInfo::Value
int32 Value
Definition:
WorldStatePackets.h:36
server
game
Server
Packets
WorldStatePackets.h
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