#include <CreatureGroups.h>
Definition at line 68 of file CreatureGroups.h.
◆ CreatureGroup()
◆ ~CreatureGroup()
CreatureGroup::~CreatureGroup |
( |
| ) |
|
◆ AddMember()
void CreatureGroup::AddMember |
( |
Creature * |
member | ) |
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◆ CanLeaderStartMoving()
bool CreatureGroup::CanLeaderStartMoving |
( |
| ) |
const |
◆ FormationReset()
void CreatureGroup::FormationReset |
( |
bool |
dismiss | ) |
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◆ GetLeader()
Creature * CreatureGroup::GetLeader |
( |
| ) |
const |
|
inline |
◆ GetLeaderSpawnId()
◆ HasMember()
bool CreatureGroup::HasMember |
( |
Creature * |
member | ) |
const |
|
inline |
◆ IsEmpty()
bool CreatureGroup::IsEmpty |
( |
| ) |
const |
|
inline |
◆ IsFormed()
bool CreatureGroup::IsFormed |
( |
| ) |
const |
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inline |
◆ IsLeader()
bool CreatureGroup::IsLeader |
( |
Creature const * |
creature | ) |
const |
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inline |
◆ LeaderStartedMoving()
void CreatureGroup::LeaderStartedMoving |
( |
| ) |
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◆ MemberEngagingTarget()
void CreatureGroup::MemberEngagingTarget |
( |
Creature * |
member, |
|
|
Unit * |
target |
|
) |
| |
◆ RemoveMember()
void CreatureGroup::RemoveMember |
( |
Creature * |
member | ) |
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◆ _engaging
bool CreatureGroup::_engaging |
|
private |
◆ _formed
bool CreatureGroup::_formed |
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private |
◆ _leader
◆ _leaderSpawnId
◆ _members
The documentation for this class was generated from the following files: