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TrinityCore
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This is the complete list of members for MMAP::TerrainBuilder, including all inherited members.
| cleanVertices(std::vector< float > &verts, std::vector< int > &tris) | MMAP::TerrainBuilder | static |
| copyIndices(std::vector< VMAP::MeshTriangle > const &source, std::vector< int > &dest, int offset, bool flip) | MMAP::TerrainBuilder | static |
| copyIndices(std::vector< int > const &source, std::vector< int > &dest, int offset) | MMAP::TerrainBuilder | static |
| getHeightCoord(int index, Grid grid, float xOffset, float yOffset, float *coord, float *v) | MMAP::TerrainBuilder | inlineprivatestatic |
| getHeightTriangle(int square, Spot triangle, int *indices, int offset, bool liquid=false) | MMAP::TerrainBuilder | inlineprivatestatic |
| getLiquidCoord(int index, int index2, float xOffset, float yOffset, float *coord, float *v) | MMAP::TerrainBuilder | inlineprivatestatic |
| getLiquidType(int square, map_liquidHeaderTypeFlags const (&liquid_type)[16][16]) | MMAP::TerrainBuilder | inlineprivatestatic |
| getLoopVars(Spot portion, int &loopStart, int &loopEnd, int &loopInc) | MMAP::TerrainBuilder | privatestatic |
| isHole(int square, uint8 const (&holes)[16][16][8]) | MMAP::TerrainBuilder | inlineprivatestatic |
| loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, VMAP::VMapManager *vmapManager) | MMAP::TerrainBuilder | |
| loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, VMAP::VMapManager *vmapManager, Spot portion) | MMAP::TerrainBuilder | private |
| loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, std::vector< OffMeshData > const &offMeshConnections) | MMAP::TerrainBuilder | |
| loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, VMAP::VMapManager *vmapManager) | MMAP::TerrainBuilder | |
| loadVMapModel(VMAP::WorldModel const *worldModel, G3D::Vector3 const &position, G3D::Matrix3 const &rotation, float scale, MeshData &meshData, VMAP::VMapManager *vmapManager) | MMAP::TerrainBuilder | |
| m_inputDirectory | MMAP::TerrainBuilder | private |
| m_skipLiquid | MMAP::TerrainBuilder | private |
| TerrainBuilder(boost::filesystem::path const &inputDirectory, bool skipLiquid) | MMAP::TerrainBuilder | explicit |
| transformVertices(std::vector< G3D::Vector3 > const &source, std::vector< float > &dest, float scale, G3D::Matrix3 const &rotation, G3D::Vector3 const &position) | MMAP::TerrainBuilder | static |
| usesLiquids() const | MMAP::TerrainBuilder | inline |