TrinityCore
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Battlenet::SessionNetworkThread Member List

This is the complete list of members for Battlenet::SessionNetworkThread, including all inherited members.

_connectionsTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_ioContextTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_newSocketsTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_newSocketsLockTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_socketsTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_stoppedTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_threadTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
_updateTimerTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
AddNewSockets()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlineprotected
AddSocket(std::shared_ptr< Session > &&sock)Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
GetConnectionCount() constTrinity::Net::NetworkThread< Session, SessionNetworkThread >inline
GetIoContext()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
NetworkThread()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
NetworkThread(NetworkThread const &)=deleteTrinity::Net::NetworkThread< Session, SessionNetworkThread >
NetworkThread(NetworkThread &&)=deleteTrinity::Net::NetworkThread< Session, SessionNetworkThread >
operator=(NetworkThread const &)=deleteTrinity::Net::NetworkThread< Session, SessionNetworkThread >
operator=(NetworkThread &&)=deleteTrinity::Net::NetworkThread< Session, SessionNetworkThread >
Run()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlineprotected
SocketAdded(std::shared_ptr< Session > const &)Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlineprotectedvirtual
SocketContainer typedefTrinity::Net::NetworkThread< Session, SessionNetworkThread >private
SocketRemoved(std::shared_ptr< Session > const &)Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlineprotectedvirtual
Start()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
Stop()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
Update()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlineprotected
Wait()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inline
~NetworkThread()Trinity::Net::NetworkThread< Session, SessionNetworkThread >inlinevirtual