TrinityCore
PlayerCurrency Struct Reference

#include <Player.h>

Public Attributes

PlayerCurrencyState state
 
uint32 Quantity
 
uint32 WeeklyQuantity
 
uint32 TrackedQuantity
 
uint32 IncreasedCapQuantity
 
uint32 EarnedQuantity
 
CurrencyDbFlags Flags
 

Detailed Description

Definition at line 263 of file Player.h.

Member Data Documentation

◆ EarnedQuantity

uint32 PlayerCurrency::EarnedQuantity

Definition at line 270 of file Player.h.

◆ Flags

CurrencyDbFlags PlayerCurrency::Flags

Definition at line 271 of file Player.h.

◆ IncreasedCapQuantity

uint32 PlayerCurrency::IncreasedCapQuantity

Definition at line 269 of file Player.h.

◆ Quantity

uint32 PlayerCurrency::Quantity

Definition at line 266 of file Player.h.

◆ state

PlayerCurrencyState PlayerCurrency::state

Definition at line 265 of file Player.h.

◆ TrackedQuantity

uint32 PlayerCurrency::TrackedQuantity

Definition at line 268 of file Player.h.

◆ WeeklyQuantity

uint32 PlayerCurrency::WeeklyQuantity

Definition at line 267 of file Player.h.


The documentation for this struct was generated from the following file: