TrinityCore
ICNodePoint Struct Reference

#include <BattlegroundIC.h>

Public Attributes

uint32 gameobject_type
 
uint32 gameobject_entry
 
TeamId faction
 
ICNodePointType nodeType
 
uint32 banners [4]
 
bool needChange
 
uint32 timer
 
uint32 last_entry
 
int32 worldStates [6]
 
ICNodeState nodeState
 

Detailed Description

Definition at line 885 of file BattlegroundIC.h.

Member Data Documentation

◆ banners

uint32 ICNodePoint::banners[4]

Definition at line 891 of file BattlegroundIC.h.

◆ faction

TeamId ICNodePoint::faction

Definition at line 889 of file BattlegroundIC.h.

◆ gameobject_entry

uint32 ICNodePoint::gameobject_entry

Definition at line 888 of file BattlegroundIC.h.

◆ gameobject_type

uint32 ICNodePoint::gameobject_type

Definition at line 887 of file BattlegroundIC.h.

◆ last_entry

uint32 ICNodePoint::last_entry

Definition at line 894 of file BattlegroundIC.h.

◆ needChange

bool ICNodePoint::needChange

Definition at line 892 of file BattlegroundIC.h.

◆ nodeState

ICNodeState ICNodePoint::nodeState

Definition at line 896 of file BattlegroundIC.h.

◆ nodeType

ICNodePointType ICNodePoint::nodeType

Definition at line 890 of file BattlegroundIC.h.

◆ timer

uint32 ICNodePoint::timer

Definition at line 893 of file BattlegroundIC.h.

◆ worldStates

int32 ICNodePoint::worldStates[6]

Definition at line 895 of file BattlegroundIC.h.


The documentation for this struct was generated from the following file: