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boss_baltharus_the_warborn::boss_baltharus_the_warbornAI Struct Reference

Public Member Functions

 boss_baltharus_the_warbornAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

uint8 _cloneCount
 
bool _introDone
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::boss_baltharus_the_warbornAI ( Creature creature)
inline
75  {
76  Initialize();
77  _introDone = false;
78  }
void Initialize()
Definition: boss_baltharus_the_warborn.cpp:80
Definition: ruby_sanctum.h:31
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
bool _introDone
Definition: boss_baltharus_the_warborn.cpp:221

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Member Function Documentation

void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
155  {
156  if (me->HealthBelowPctDamaged(50, damage) && _cloneCount == 1)
158  }
159  else
160  {
161  if (me->HealthBelowPctDamaged(66, damage) && _cloneCount == 2)
163  else if (me->HealthBelowPctDamaged(33, damage) && _cloneCount == 1)
165  }
166 
167  if (me->GetHealth() > damage)
169  }
Definition: DBCEnums.h:407
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
void DoAction(int32 action) override
Definition: boss_baltharus_the_warborn.cpp:94
Difficulty GetDifficulty() const
Definition: ScriptedCreature.h:271
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_baltharus_the_warborn.cpp:57
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: ruby_sanctum.h:40
uint8 _cloneCount
Definition: boss_baltharus_the_warborn.cpp:220
uint32 GetHealth() const
Definition: Unit.h:1426
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

95  {
96  switch (action)
97  {
99  if (_introDone)
100  return;
101  _introDone = true;
102  me->setActive(true);
104  break;
105  case ACTION_CLONE:
106  {
110  Talk(SAY_CLONE);
111  --_cloneCount;
112  break;
113  }
114  default:
115  break;
116  }
117  }
Definition: boss_baltharus_the_warborn.cpp:51
Definition: boss_baltharus_the_warborn.cpp:42
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Definition: boss_baltharus_the_warborn.cpp:41
Definition: boss_baltharus_the_warborn.cpp:29
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_baltharus_the_warborn.cpp:63
Definition: boss_baltharus_the_warborn.cpp:57
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_baltharus_the_warborn.cpp:40
uint8 _cloneCount
Definition: boss_baltharus_the_warborn.cpp:220
Definition: ruby_sanctum.h:56
bool _introDone
Definition: boss_baltharus_the_warborn.cpp:221

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

120  {
121  me->InterruptNonMeleeSpells(false);
122  _EnterCombat();
123  events.Reset();
128  Talk(SAY_AGGRO);
129  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Reset()
Definition: EventMap.cpp:20
Definition: boss_baltharus_the_warborn.cpp:50
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_baltharus_the_warborn.cpp:64
Definition: boss_baltharus_the_warborn.cpp:48
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_baltharus_the_warborn.cpp:27
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_baltharus_the_warborn.cpp:49

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::Initialize ( void  )
inline
81  {
82  _cloneCount = RAID_MODE<uint8>(1, 2, 2, 2);
83  }
uint8 _cloneCount
Definition: boss_baltharus_the_warborn.cpp:220

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

132  {
133  _JustDied();
134  Talk(SAY_DEATH);
136  xerestrasza->AI()->DoAction(ACTION_BALTHARUS_DEATH);
137  }
Definition: ruby_sanctum.h:38
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: ruby_sanctum.h:57
Definition: boss_baltharus_the_warborn.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

146  {
147  summons.Summon(summon);
148  summon->SetHealth(me->GetHealth());
149  summon->CastSpell(summon, SPELL_SPAWN_EFFECT, true);
150  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Creature *const me
Definition: CreatureAI.h:71
SummonList summons
Definition: ScriptedCreature.h:372
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
uint32 GetHealth() const
Definition: Unit.h:1426
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: boss_baltharus_the_warborn.cpp:43

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  if (victim->GetTypeId() == TYPEID_PLAYER)
142  Talk(SAY_KILL);
143  }
Definition: boss_baltharus_the_warborn.cpp:28
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86  {
87  _Reset();
90  Initialize();
92  }
uint32 GetMaxHealth() const
Definition: Unit.h:1427
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
void Initialize()
Definition: boss_baltharus_the_warborn.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_baltharus_the_warborn.cpp:63
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_baltharus_the_warborn.cpp:52
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:40
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

172  {
173  bool introPhase = events.IsInPhase(PHASE_INTRO);
174  if (!UpdateVictim() && !introPhase)
175  return;
176 
177  if (!introPhase)
179 
180  events.Update(diff);
181 
182  if (me->HasUnitState(UNIT_STATE_CASTING) && !introPhase)
183  return;
184 
185  while (uint32 eventId = events.ExecuteEvent())
186  {
187  switch (eventId)
188  {
189  case EVENT_INTRO_TALK:
191  break;
192  case EVENT_OOC_CHANNEL:
194  DoCast(channelTarget, SPELL_BARRIER_CHANNEL);
196  break;
197  case EVENT_CLEAVE:
200  break;
201  case EVENT_BLADE_TEMPEST:
204  break;
206  for (uint8 i = 0; i < RAID_MODE<uint8>(4, 8, 8, 10); i++)
207  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
210  break;
211  default:
212  break;
213  }
214  }
215 
217  }
Definition: boss_baltharus_the_warborn.cpp:51
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: Creature.h:467
Definition: boss_baltharus_the_warborn.cpp:38
Definition: boss_baltharus_the_warborn.cpp:50
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:290
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: boss_baltharus_the_warborn.cpp:63
Definition: boss_baltharus_the_warborn.cpp:64
Definition: boss_baltharus_the_warborn.cpp:48
Definition: UnitAI.h:35
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: ruby_sanctum.h:39
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_baltharus_the_warborn.cpp:39
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
Definition: boss_baltharus_the_warborn.cpp:36
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_baltharus_the_warborn.cpp:35
Definition: boss_baltharus_the_warborn.cpp:26
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_baltharus_the_warborn.cpp:52
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruby_sanctum.h:40
Definition: boss_baltharus_the_warborn.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
Definition: Unit.h:1305
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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Member Data Documentation

uint8 boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::_cloneCount
private
bool boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::_introDone
private

The documentation for this struct was generated from the following file: