TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
uint32 | UiMapArtID |
uint16 | TextureWidth |
uint16 | TextureHeight |
int32 | OffsetX |
int32 | OffsetY |
int32 | HitRectTop |
int32 | HitRectBottom |
int32 | HitRectLeft |
int32 | HitRectRight |
uint32 | PlayerConditionID |
uint32 | Flags |
std::array< uint32, MAX_WORLD_MAP_OVERLAY_AREA_IDX > | AreaID |
Definition at line 4624 of file DB2Structure.h.
std::array<uint32, MAX_WORLD_MAP_OVERLAY_AREA_IDX> WorldMapOverlayEntry::AreaID |
Definition at line 4638 of file DB2Structure.h.
uint32 WorldMapOverlayEntry::Flags |
Definition at line 4637 of file DB2Structure.h.
int32 WorldMapOverlayEntry::HitRectBottom |
Definition at line 4633 of file DB2Structure.h.
int32 WorldMapOverlayEntry::HitRectLeft |
Definition at line 4634 of file DB2Structure.h.
int32 WorldMapOverlayEntry::HitRectRight |
Definition at line 4635 of file DB2Structure.h.
int32 WorldMapOverlayEntry::HitRectTop |
Definition at line 4632 of file DB2Structure.h.
uint32 WorldMapOverlayEntry::ID |
Definition at line 4626 of file DB2Structure.h.
int32 WorldMapOverlayEntry::OffsetX |
Definition at line 4630 of file DB2Structure.h.
int32 WorldMapOverlayEntry::OffsetY |
Definition at line 4631 of file DB2Structure.h.
uint32 WorldMapOverlayEntry::PlayerConditionID |
Definition at line 4636 of file DB2Structure.h.
uint16 WorldMapOverlayEntry::TextureHeight |
Definition at line 4629 of file DB2Structure.h.
uint16 WorldMapOverlayEntry::TextureWidth |
Definition at line 4628 of file DB2Structure.h.
uint32 WorldMapOverlayEntry::UiMapArtID |
Definition at line 4627 of file DB2Structure.h.