TrinityCore
FactoryCreatureScript< AI, AIFactory > Class Template Reference

#include <ScriptMgr.h>

+ Inheritance diagram for FactoryCreatureScript< AI, AIFactory >:

Public Member Functions

 FactoryCreatureScript (char const *name)
 
CreatureAIGetAI (Creature *me) const override
 
- Public Member Functions inherited from CreatureScript
 ~CreatureScript ()
 
virtual CreatureAIGetAI (Creature *creature) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

template<class AI, AI *(*)(Creature *) AIFactory>
class FactoryCreatureScript< AI, AIFactory >

Definition at line 1383 of file ScriptMgr.h.

Constructor & Destructor Documentation

◆ FactoryCreatureScript()

template<class AI , AI *(*)(Creature *) AIFactory>
FactoryCreatureScript< AI, AIFactory >::FactoryCreatureScript ( char const *  name)
inline

Definition at line 1386 of file ScriptMgr.h.

Member Function Documentation

◆ GetAI()

template<class AI , AI *(*)(Creature *) AIFactory>
CreatureAI * FactoryCreatureScript< AI, AIFactory >::GetAI ( Creature me) const
inlineoverridevirtual

Implements CreatureScript.

Definition at line 1387 of file ScriptMgr.h.


The documentation for this class was generated from the following file: