TrinityCore
GameEventFinishCondition Struct Reference

#include <GameEventMgr.h>

Public Attributes

float reqNum
 
float done
 
uint32 max_world_state
 
uint32 done_world_state
 

Detailed Description

Definition at line 43 of file GameEventMgr.h.

Member Data Documentation

◆ done

float GameEventFinishCondition::done

Definition at line 46 of file GameEventMgr.h.

◆ done_world_state

uint32 GameEventFinishCondition::done_world_state

Definition at line 48 of file GameEventMgr.h.

◆ max_world_state

uint32 GameEventFinishCondition::max_world_state

Definition at line 47 of file GameEventMgr.h.

◆ reqNum

float GameEventFinishCondition::reqNum

Definition at line 45 of file GameEventMgr.h.


The documentation for this struct was generated from the following file: