TrinityCore
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battleground_seething_shore Member List

This is the complete list of members for battleground_seething_shore, including all inherited members.

_activeAzeriteNodesbattleground_seething_shoreprivate
_activeBuffsbattleground_seething_shoreprivate
_airSupplyGroundDummyGUIDsbattleground_seething_shoreprivate
_commanderGUIDsbattleground_seething_shoreprivate
_controllerGUIDbattleground_seething_shoreprivate
_doorsbattleground_seething_shoreprivate
_firstSetDonebattleground_seething_shoreprivate
_isInformedNearVictorybattleground_seething_shoreprivate
_schedulerbattleground_seething_shoreprivate
battlegroundBattlegroundScriptprotected
battleground_seething_shore(BattlegroundMap *map)battleground_seething_shoreinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridebattleground_seething_shoreinlinevirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner()BattlegroundScriptvirtual
HandleAssaultPoint(GameObject *capturePoint, Player *player)battleground_seething_shoreinline
MAX_AZERITE_SPAWNSbattleground_seething_shorestatic
MAX_BUFF_SPAWNSbattleground_seething_shorestatic
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridebattleground_seething_shoreinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner)BattlegroundScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overridebattleground_seething_shoreinlinevirtual
OnGameObjectRemove(GameObject *gameobject) overridebattleground_seething_shoreinlinevirtual
OnInit()BattlegroundScriptinlinevirtual
OnPlayerJoined(Player *player, bool inBattleground)BattlegroundScriptinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2() overridebattleground_seething_shoreinlinevirtual
OnPrepareStage3() overridebattleground_seething_shoreinlinevirtual
OnStart() overridebattleground_seething_shoreinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer)BattlegroundScriptinlinevirtual
OnUpdate(uint32 diff) overridebattleground_seething_shoreinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)ZoneScriptinlinevirtual
SelectAzeriteNodesToSpawn() constbattleground_seething_shoreinline
SelectBuffsToSpawn() constbattleground_seething_shoreinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SpawnAzeriteNodes()battleground_seething_shoreinline
SpawnBuffs()battleground_seething_shoreinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
WARNING_NEAR_VICTORY_SCOREbattleground_seething_shorestatic
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual