| _activeAzeriteNodes | battleground_seething_shore | private |
| _activeBuffs | battleground_seething_shore | private |
| _airSupplyGroundDummyGUIDs | battleground_seething_shore | private |
| _commanderGUIDs | battleground_seething_shore | private |
| _controllerGUID | battleground_seething_shore | private |
| _doors | battleground_seething_shore | private |
| _firstSetDone | battleground_seething_shore | private |
| _isInformedNearVictory | battleground_seething_shore | private |
| _scheduler | battleground_seething_shore | private |
| battleground | BattlegroundScript | protected |
| battleground_seething_shore(BattlegroundMap *map) | battleground_seething_shore | inlineexplicit |
| battlegroundMap | BattlegroundScript | protected |
| BattlegroundScript(BattlegroundMap *map) noexcept | BattlegroundScript | explicit |
| CanCaptureFlag(AreaTrigger *areaTrigger, Player *player) | ZoneScript | inlinevirtual |
| DoAction(uint32 actionId, WorldObject *source, WorldObject *target) override | battleground_seething_shore | inlinevirtual |
| GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data) | ZoneScript | virtual |
| GetData(uint32) const | ZoneScript | inlinevirtual |
| GetData64(uint32) const | ZoneScript | inlinevirtual |
| GetGameObjectEntry(ObjectGuid::LowType, uint32 entry) | ZoneScript | inlinevirtual |
| GetGuidData(uint32) const | ZoneScript | inlinevirtual |
| GetPrematureWinner() | BattlegroundScript | virtual |
| HandleAssaultPoint(GameObject *capturePoint, Player *player) | battleground_seething_shore | inline |
| MAX_AZERITE_SPAWNS | battleground_seething_shore | static |
| MAX_BUFF_SPAWNS | battleground_seething_shore | static |
| OnAreaTriggerCreate(AreaTrigger *areaTrigger) | ZoneScript | inlinevirtual |
| OnAreaTriggerRemove(AreaTrigger *areaTrigger) | ZoneScript | inlinevirtual |
| OnCaptureFlag(AreaTrigger *areaTrigger, Player *player) | ZoneScript | inlinevirtual |
| OnCreatureCreate(Creature *creature) override | battleground_seething_shore | inlinevirtual |
| OnCreatureGroupDepleted(CreatureGroup const *creatureGroup) | ZoneScript | inlinevirtual |
| OnCreatureRemove(Creature *) | ZoneScript | inlinevirtual |
| OnEnd(Team winner) | BattlegroundScript | inlinevirtual |
| OnFlagDropped(ObjectGuid const &flagGuid, Player *player) | ZoneScript | inlinevirtual |
| OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player) | ZoneScript | inlinevirtual |
| OnFlagTaken(GameObject *flag, Player *player) | ZoneScript | inlinevirtual |
| OnGameObjectCreate(GameObject *gameobject) override | battleground_seething_shore | inlinevirtual |
| OnGameObjectRemove(GameObject *gameobject) override | battleground_seething_shore | inlinevirtual |
| OnInit() | BattlegroundScript | inlinevirtual |
| OnPlayerJoined(Player *player, bool inBattleground) | BattlegroundScript | inlinevirtual |
| OnPlayerKilled(Player *victim, Player *killer) | BattlegroundScript | inlinevirtual |
| OnPlayerLeft(Player *player) | BattlegroundScript | inlinevirtual |
| OnPrepareStage1() | BattlegroundScript | inlinevirtual |
| OnPrepareStage2() override | battleground_seething_shore | inlinevirtual |
| OnPrepareStage3() override | battleground_seething_shore | inlinevirtual |
| OnStart() override | battleground_seething_shore | inlinevirtual |
| OnUnitDeath(Unit *unit) | ZoneScript | inlinevirtual |
| OnUnitKilled(Creature *victim, Unit *killer) | BattlegroundScript | inlinevirtual |
| OnUpdate(uint32 diff) override | battleground_seething_shore | inlinevirtual |
| operator=(ZoneScript const &right) | ZoneScript | |
| operator=(ZoneScript &&right) noexcept | ZoneScript | |
| ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) | ZoneScript | inlinevirtual |
| SelectAzeriteNodesToSpawn() const | battleground_seething_shore | inline |
| SelectBuffsToSpawn() const | battleground_seething_shore | inline |
| SetData(uint32, uint32) | ZoneScript | inlinevirtual |
| SetData64(uint32, uint64) | ZoneScript | inlinevirtual |
| SetGuidData(uint32, ObjectGuid) | ZoneScript | inlinevirtual |
| SpawnAzeriteNodes() | battleground_seething_shore | inline |
| SpawnBuffs() | battleground_seething_shore | inline |
| TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override | BattlegroundScript | virtual |
| UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) const | BattlegroundScript | protected |
| WARNING_NEAR_VICTORY_SCORE | battleground_seething_shore | static |
| ZoneScript() noexcept | ZoneScript | |
| ZoneScript(ZoneScript const &right) | ZoneScript | |
| ZoneScript(ZoneScript &&right) noexcept | ZoneScript | |
| ~BattlegroundScript() override=default | BattlegroundScript | |
| ~ZoneScript() | ZoneScript | virtual |