TrinityCore
bgs::protocol::game_utilities::v1::GameUtilitiesService Member List

This is the complete list of members for bgs::protocol::game_utilities::v1::GameUtilitiesService, including all inherited members.

CallServerMethod(uint32 token, uint32 methodId, MessageBuffer buffer) finalbgs::protocol::game_utilities::v1::GameUtilitiesServicevirtual
CreateServerContinuation(uint32 token, uint32 methodId, char const *methodName, google::protobuf::Descriptor const *outputDescriptor)ServiceBaseprotected
descriptor()bgs::protocol::game_utilities::v1::GameUtilitiesServicestatic
GameUtilitiesService(bool use_original_hash)bgs::protocol::game_utilities::v1::GameUtilitiesServiceexplicit
GameUtilitiesService(GameUtilitiesService const &)=deletebgs::protocol::game_utilities::v1::GameUtilitiesService
GameUtilitiesService(GameUtilitiesService &&)=deletebgs::protocol::game_utilities::v1::GameUtilitiesService
GetAllValuesForAttribute(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeResponse const *)> responseCallback, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
GetCallerInfo() const =0ServiceBasepure virtual
GetServiceHash() constServiceBaseinline
HandleGetAllValuesForAttribute(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeRequest const *request, ::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleOnGameAccountOffline(::bgs::protocol::game_utilities::v1::GameAccountOfflineNotification const *request)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleOnGameAccountOnline(::bgs::protocol::game_utilities::v1::GameAccountOnlineNotification const *request)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandlePresenceChannelCreated(::bgs::protocol::game_utilities::v1::PresenceChannelCreatedRequest const *request, ::bgs::protocol::NoData *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleProcessClientRequest(::bgs::protocol::game_utilities::v1::ClientRequest const *request, ::bgs::protocol::game_utilities::v1::ClientResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleProcessServerRequest(::bgs::protocol::game_utilities::v1::ServerRequest const *request, ::bgs::protocol::game_utilities::v1::ServerResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleRegisterUtilities(::bgs::protocol::game_utilities::v1::RegisterUtilitiesRequest const *request, ::bgs::protocol::game_utilities::v1::RegisterUtilitiesResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
HandleUnregisterUtilities(::bgs::protocol::game_utilities::v1::UnregisterUtilitiesRequest const *request)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprotectedvirtual
LogCallClientMethod(char const *methodName, char const *inputTypeName, google::protobuf::Message const *request)ServiceBase
LogCallServerMethod(char const *methodName, char const *inputTypeName, google::protobuf::Message const *request)ServiceBase
LogDisallowedMethod(uint32 methodId)ServiceBase
LogFailedParsingRequest(char const *methodName)ServiceBase
LogInvalidMethod(uint32 methodId)ServiceBase
LogUnimplementedServerMethod(char const *methodName, google::protobuf::Message const *request)ServiceBase
NameHash typedefbgs::protocol::game_utilities::v1::GameUtilitiesService
OnGameAccountOffline(::bgs::protocol::game_utilities::v1::GameAccountOfflineNotification const *request, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
OnGameAccountOnline(::bgs::protocol::game_utilities::v1::GameAccountOnlineNotification const *request, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
operator=(GameUtilitiesService const &)=deletebgs::protocol::game_utilities::v1::GameUtilitiesService
operator=(GameUtilitiesService &&)=deletebgs::protocol::game_utilities::v1::GameUtilitiesService
OriginalHash typedefbgs::protocol::game_utilities::v1::GameUtilitiesService
ParseAndHandleGetAllValuesForAttribute(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleOnGameAccountOffline(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleOnGameAccountOnline(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandlePresenceChannelCreated(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleProcessClientRequest(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleProcessServerRequest(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleRegisterUtilities(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
ParseAndHandleUnregisterUtilities(uint32 token, uint32 methodId, MessageBuffer &buffer)bgs::protocol::game_utilities::v1::GameUtilitiesServiceprivate
PresenceChannelCreated(::bgs::protocol::game_utilities::v1::PresenceChannelCreatedRequest const *request, std::function< void(::bgs::protocol::NoData const *)> responseCallback, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
ProcessClientRequest(::bgs::protocol::game_utilities::v1::ClientRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::ClientResponse const *)> responseCallback, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
ProcessServerRequest(::bgs::protocol::game_utilities::v1::ServerRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::ServerResponse const *)> responseCallback, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
RegisterUtilities(::bgs::protocol::game_utilities::v1::RegisterUtilitiesRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::RegisterUtilitiesResponse const *)> responseCallback, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback)=0ServiceBaseprotectedpure virtual
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request)=0ServiceBaseprotectedpure virtual
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status)=0ServiceBaseprotectedpure virtual
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response)=0ServiceBaseprotectedpure virtual
service_hash_ServiceBaseprotected
ServiceBase(uint32 serviceHash)ServiceBaseinlineexplicit
UnregisterUtilities(::bgs::protocol::game_utilities::v1::UnregisterUtilitiesRequest const *request, bool client=false, bool server=false)bgs::protocol::game_utilities::v1::GameUtilitiesService
~GameUtilitiesService()bgs::protocol::game_utilities::v1::GameUtilitiesServicevirtual
~ServiceBase()ServiceBaseinlinevirtual