TrinityCore
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This is the complete list of members for bgs::protocol::game_utilities::v1::GameUtilitiesService, including all inherited members.
CallServerMethod(uint32 token, uint32 methodId, MessageBuffer buffer) final | bgs::protocol::game_utilities::v1::GameUtilitiesService | virtual |
CreateServerContinuation(uint32 token, uint32 methodId, char const *methodName, google::protobuf::Descriptor const *outputDescriptor) | ServiceBase | protected |
descriptor() | bgs::protocol::game_utilities::v1::GameUtilitiesService | static |
GameUtilitiesService(bool use_original_hash) | bgs::protocol::game_utilities::v1::GameUtilitiesService | explicit |
GameUtilitiesService(GameUtilitiesService const &)=delete | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
GameUtilitiesService(GameUtilitiesService &&)=delete | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
GetAllValuesForAttribute(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeResponse const *)> responseCallback, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
GetCallerInfo() const =0 | ServiceBase | pure virtual |
GetServiceHash() const | ServiceBase | inline |
HandleGetAllValuesForAttribute(::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeRequest const *request, ::bgs::protocol::game_utilities::v1::GetAllValuesForAttributeResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleOnGameAccountOffline(::bgs::protocol::game_utilities::v1::GameAccountOfflineNotification const *request) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleOnGameAccountOnline(::bgs::protocol::game_utilities::v1::GameAccountOnlineNotification const *request) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandlePresenceChannelCreated(::bgs::protocol::game_utilities::v1::PresenceChannelCreatedRequest const *request, ::bgs::protocol::NoData *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleProcessClientRequest(::bgs::protocol::game_utilities::v1::ClientRequest const *request, ::bgs::protocol::game_utilities::v1::ClientResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleProcessServerRequest(::bgs::protocol::game_utilities::v1::ServerRequest const *request, ::bgs::protocol::game_utilities::v1::ServerResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleRegisterUtilities(::bgs::protocol::game_utilities::v1::RegisterUtilitiesRequest const *request, ::bgs::protocol::game_utilities::v1::RegisterUtilitiesResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
HandleUnregisterUtilities(::bgs::protocol::game_utilities::v1::UnregisterUtilitiesRequest const *request) | bgs::protocol::game_utilities::v1::GameUtilitiesService | protectedvirtual |
LogCallClientMethod(char const *methodName, char const *inputTypeName, google::protobuf::Message const *request) | ServiceBase | |
LogCallServerMethod(char const *methodName, char const *inputTypeName, google::protobuf::Message const *request) | ServiceBase | |
LogDisallowedMethod(uint32 methodId) | ServiceBase | |
LogFailedParsingRequest(char const *methodName) | ServiceBase | |
LogInvalidMethod(uint32 methodId) | ServiceBase | |
LogUnimplementedServerMethod(char const *methodName, google::protobuf::Message const *request) | ServiceBase | |
NameHash typedef | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
OnGameAccountOffline(::bgs::protocol::game_utilities::v1::GameAccountOfflineNotification const *request, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
OnGameAccountOnline(::bgs::protocol::game_utilities::v1::GameAccountOnlineNotification const *request, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
operator=(GameUtilitiesService const &)=delete | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
operator=(GameUtilitiesService &&)=delete | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
OriginalHash typedef | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
ParseAndHandleGetAllValuesForAttribute(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleOnGameAccountOffline(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleOnGameAccountOnline(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandlePresenceChannelCreated(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleProcessClientRequest(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleProcessServerRequest(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleRegisterUtilities(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
ParseAndHandleUnregisterUtilities(uint32 token, uint32 methodId, MessageBuffer &buffer) | bgs::protocol::game_utilities::v1::GameUtilitiesService | private |
PresenceChannelCreated(::bgs::protocol::game_utilities::v1::PresenceChannelCreatedRequest const *request, std::function< void(::bgs::protocol::NoData const *)> responseCallback, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
ProcessClientRequest(::bgs::protocol::game_utilities::v1::ClientRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::ClientResponse const *)> responseCallback, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
ProcessServerRequest(::bgs::protocol::game_utilities::v1::ServerRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::ServerResponse const *)> responseCallback, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
RegisterUtilities(::bgs::protocol::game_utilities::v1::RegisterUtilitiesRequest const *request, std::function< void(::bgs::protocol::game_utilities::v1::RegisterUtilitiesResponse const *)> responseCallback, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request, std::function< void(MessageBuffer)> callback)=0 | ServiceBase | protectedpure virtual |
SendRequest(uint32 serviceHash, uint32 methodId, google::protobuf::Message const *request)=0 | ServiceBase | protectedpure virtual |
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status)=0 | ServiceBase | protectedpure virtual |
SendResponse(uint32 serviceHash, uint32 methodId, uint32 token, google::protobuf::Message const *response)=0 | ServiceBase | protectedpure virtual |
service_hash_ | ServiceBase | protected |
ServiceBase(uint32 serviceHash) | ServiceBase | inlineexplicit |
UnregisterUtilities(::bgs::protocol::game_utilities::v1::UnregisterUtilitiesRequest const *request, bool client=false, bool server=false) | bgs::protocol::game_utilities::v1::GameUtilitiesService | |
~GameUtilitiesService() | bgs::protocol::game_utilities::v1::GameUtilitiesService | virtual |
~ServiceBase() | ServiceBase | inlinevirtual |