TrinityCore
AchievementMgr.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef __TRINITY_ACHIEVEMENTMGR_H
19#define __TRINITY_ACHIEVEMENTMGR_H
20
21#include "CriteriaHandler.h"
22#include "DatabaseEnvFwd.h"
23
24class Guild;
25
27{
31 std::string Subject;
32 std::string Body;
34};
35
37{
38 std::vector<std::string> Subject;
39 std::vector<std::string> Body;
40};
41
43{
44 std::time_t Date = std::time_t(0);
46 bool Changed;
47};
48
50{
51public:
54
55 void CheckAllAchievementCriteria(Player* referencePlayer);
56
57 virtual void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) = 0;
58 bool HasAchieved(uint32 achievementId) const;
59 uint32 GetAchievementPoints() const;
60 std::vector<uint32> GetCompletedAchievementIds() const;
61
62protected:
63 bool CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const override;
64 bool CanCompleteCriteriaTree(CriteriaTree const* tree) override;
65 void CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer) override;
66 void AfterCriteriaTreeUpdate(CriteriaTree const* tree, Player* referencePlayer) override;
67
68 bool IsCompletedAchievement(AchievementEntry const* entry);
69
70 bool RequiredAchievementSatisfied(uint32 achievementId) const override;
71
72protected:
73 std::unordered_map<uint32, CompletedAchievementData> _completedAchievements;
75};
76
78{
79public:
80 explicit PlayerAchievementMgr(Player* owner);
81
82 void Reset() override;
83
84 static void DeleteFromDB(ObjectGuid const& guid);
85 void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
87
88 void SendAllData(Player const* receiver) const override;
89 void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
90
91 void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
92
94 bool ModifierTreeSatisfied(uint32 modifierTreeId) const;
95
96protected:
97 void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
98 void SendCriteriaProgressRemoved(uint32 criteriaId) override;
99
100 void SendAchievementEarned(AchievementEntry const* achievement) const;
101
102 void SendPacket(WorldPacket const* data) const override;
103
104 std::string GetOwnerInfo() const override;
105 CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
106
107private:
109};
110
112{
113public:
114 explicit GuildAchievementMgr(Guild* owner);
115
116 void Reset() override;
117
118 static void DeleteFromDB(ObjectGuid const& guid);
119 void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult);
121
122 void SendAllData(Player const* receiver) const override;
123 void SendAchievementInfo(Player* receiver, uint32 achievementId = 0) const;
124 void SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const;
125 void SendAchievementMembers(Player* receiver, uint32 achievementId) const;
126
127 void CompletedAchievement(AchievementEntry const* entry, Player* referencePlayer) override;
128
129protected:
130 void SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, Seconds timeElapsed, bool timedCompleted) const override;
131 void SendCriteriaProgressRemoved(uint32 criteriaId) override;
132
133 void SendAchievementEarned(AchievementEntry const* achievement) const;
134
135 void SendPacket(WorldPacket const* data) const override;
136
137 std::string GetOwnerInfo() const override;
138 CriteriaList const& GetCriteriaByType(CriteriaType type, uint32 asset) const override;
139
140private:
142
143 friend class UnitTestDataLoader;
144};
145
147{
150
151public:
154
157
158 static AchievementGlobalMgr* Instance();
159
160 std::vector<AchievementEntry const*> const* GetAchievementByReferencedId(uint32 id) const;
161 AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const;
162 AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const;
163
164 bool IsRealmCompleted(AchievementEntry const* achievement) const;
165 void SetRealmCompleted(AchievementEntry const* achievement);
166
167 void LoadAchievementReferenceList();
168 void LoadAchievementScripts();
169 void LoadCompletedAchievements();
170 void LoadRewards();
171 void LoadRewardLocales();
172
173 uint32 GetAchievementScriptId(uint32 achievementId) const;
174
175private:
176 // store achievements by referenced achievement id to speed up lookup
177 std::unordered_map<uint32, std::vector<AchievementEntry const*>> _achievementListByReferencedId;
178
179 // store realm first achievements
180 // SystemTimePoint::min() is a placeholder value for realm firsts not yet completed
181 // SystemTimePoint::max() is a value assigned to realm firsts complete before worldserver started
182 std::unordered_map<uint32 /*achievementId*/, SystemTimePoint /*completionTime*/> _allCompletedAchievements;
183
184 std::unordered_map<uint32, AchievementReward> _achievementRewards;
185 std::unordered_map<uint32, AchievementRewardLocale> _achievementRewardLocales;
186 std::unordered_map<uint32, uint32> _achievementScripts;
187};
188
189#define sAchievementMgr AchievementGlobalMgr::Instance()
190
191#endif
std::vector< Criteria const * > CriteriaList
CriteriaType
Definition: DBCEnums.h:503
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
std::shared_ptr< PreparedResultSet > PreparedQueryResult
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
std::chrono::system_clock::time_point SystemTimePoint
Definition: Duration.h:42
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:32
std::set< ObjectGuid > GuidSet
Definition: ObjectGuid.h:393
static void SaveToDB(QuestPool const &pool, CharacterDatabaseTransaction trans)
Definition: QuestPools.cpp:50
AchievementGlobalMgr(AchievementGlobalMgr &&)=delete
std::unordered_map< uint32, AchievementRewardLocale > _achievementRewardLocales
AchievementGlobalMgr & operator=(AchievementGlobalMgr const &)=delete
std::unordered_map< uint32, uint32 > _achievementScripts
std::unordered_map< uint32, std::vector< AchievementEntry const * > > _achievementListByReferencedId
std::unordered_map< uint32, AchievementReward > _achievementRewards
AchievementGlobalMgr & operator=(AchievementGlobalMgr &&)=delete
AchievementGlobalMgr(AchievementGlobalMgr const &)=delete
std::unordered_map< uint32, SystemTimePoint > _allCompletedAchievements
uint32 _achievementPoints
virtual void CompletedAchievement(AchievementEntry const *entry, Player *referencePlayer)=0
std::unordered_map< uint32, CompletedAchievementData > _completedAchievements
virtual CriteriaList const & GetCriteriaByType(CriteriaType type, uint32 asset) const =0
virtual void AfterCriteriaTreeUpdate(CriteriaTree const *, Player *)
virtual void SendCriteriaProgressRemoved(uint32 criteriaId)=0
bool ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const
virtual void Reset()
virtual bool RequiredAchievementSatisfied(uint32) const
virtual void SendAllData(Player const *receiver) const =0
virtual bool CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const
virtual void SendPacket(WorldPacket const *data) const =0
virtual void CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer)=0
virtual bool CanCompleteCriteriaTree(CriteriaTree const *tree)
virtual std::string GetOwnerInfo() const =0
virtual void SendCriteriaUpdate(Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const =0
Definition: Guild.h:329
std::vector< std::string > Body
std::vector< std::string > Subject
std::string Subject
std::string Body