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TrinityCore
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This is the complete list of members for Object, including all inherited members.
| _Create(ObjectGuid const &guid) | BaseEntity | inlineprotected |
| AddDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter) | BaseEntity | inlineprotected |
| AddToObjectUpdate()=0 | BaseEntity | protectedpure virtual |
| AddToObjectUpdateIfNeeded() | BaseEntity | protected |
| AddToWorld() override | Object | virtual |
| ApplyModUpdateFieldValue(UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type mod, bool apply) | BaseEntity | inlineprotected |
| ApplyPercentModUpdateFieldValue(UF::UpdateFieldPrivateSetter< T > setter, float percent, bool apply) | BaseEntity | inlineprotected |
| BaseEntity() | BaseEntity | protected |
| BaseEntity(BaseEntity const &right)=delete | BaseEntity | private |
| BaseEntity(BaseEntity &&right)=delete | BaseEntity | private |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const | BaseEntity | virtual |
| BuildDestroyUpdateBlock(UpdateData *data) const | BaseEntity | |
| BuildEntityFragments(ByteBuffer &data, std::span< WowCS::EntityFragment const > fragments) | BaseEntity | inlineprotectedstatic |
| BuildEntityFragmentsForValuesUpdateForPlayerWithMask(ByteBuffer &data, EnumFlag< UF::UpdateFieldFlag > flags) const | Object | protected |
| BuildFieldsUpdate(Player *player, UpdateDataMapType &data_map) const | BaseEntity | |
| BuildMovementUpdate(ByteBuffer &data, CreateObjectBits flags, Player const *target) const | BaseEntity | protected |
| BuildObjectFragmentCreate(void const *rawFragmentData, UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target, BaseEntity const *entity) | Object | privatestatic |
| BuildObjectFragmentUpdate(void const *rawFragmentData, UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target, BaseEntity const *entity) | Object | privatestatic |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | BaseEntity | |
| BuildUpdate(UpdateDataMapType &data_map) | BaseEntity | inlinevirtual |
| BuildUpdateChangesMask() | BaseEntity | |
| BuildValuesCreate(UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const =0 | Object | protectedpure virtual |
| BuildValuesUpdate(UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const =0 | Object | protectedpure virtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player const *target) const | BaseEntity | |
| BuildValuesUpdateBlockForPlayerWithFlag(UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const | Object | |
| BuildValuesUpdateWithFlag(UF::UpdateFieldFlag flags, ByteBuffer &data, Player const *target) const | Object | virtual |
| ClearDynamicUpdateFieldValues(UF::DynamicUpdateFieldSetter< T > setter) | BaseEntity | inlineprotected |
| ClearObjectFragmentChanged(void const *rawFragmentData) | Object | privatestatic |
| ClearUpdateMask(bool remove) | BaseEntity | |
| ClearValuesChangesMask() | Object | protectedvirtual |
| DestroyForPlayer(Player const *target) const | BaseEntity | virtual |
| DoWithSuppressingObjectUpdates(Action &&action) | BaseEntity | inlineprotected |
| ForceUpdateFieldChange(UF::UpdateFieldPrivateSetter< T > const &) | BaseEntity | inline |
| GetDebugInfo() const override | Object | virtual |
| GetDynamicFlags() const | Object | inline |
| GetEntry() const | Object | inline |
| GetGUID() const | BaseEntity | inline |
| GetGUID(BaseEntity const *o) | BaseEntity | inlinestatic |
| GetLootForPlayer(Player const *player) const | Object | inlinevirtual |
| GetNameForLocaleIdx(LocaleConstant locale) const =0 | BaseEntity | pure virtual |
| GetObjectScale() const | Object | inline |
| GetSpawnTrackingStateDataForPlayer(Player const *player) const | Object | inlinevirtual |
| GetTypeId() const | BaseEntity | inline |
| GetUpdateFieldFlagsFor(Player const *target) const | BaseEntity | protectedvirtual |
| GetWeakPtr() const | Object | inline |
| HasDynamicFlag(uint32 flag) const | Object | inline |
| hasInvolvedQuest(uint32) const | Object | inlinevirtual |
| hasQuest(uint32) const | Object | inlinevirtual |
| InsertDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | BaseEntity | inlineprotected |
| InsertSetUpdateFieldValue(UF::SetUpdateFieldSetter< T > setter, std::type_identity_t< T > const &key) | BaseEntity | inlineprotected |
| IsAreaTrigger() const | BaseEntity | inline |
| IsConversation() const | BaseEntity | inline |
| IsCorpse() const | BaseEntity | inline |
| IsCreature() const | BaseEntity | inline |
| IsDestroyedObject() const | BaseEntity | inline |
| IsDynObject() const | BaseEntity | inline |
| IsGameObject() const | BaseEntity | inline |
| IsInWorld() const | BaseEntity | inline |
| IsItem() const | BaseEntity | inline |
| IsMeshObject() const | BaseEntity | inline |
| IsObjectFragmentChanged(void const *rawFragmentData) | Object | privatestatic |
| IsPlayer() const | BaseEntity | inline |
| IsSceneObject() const | BaseEntity | inline |
| isType(TypeMask mask) const | BaseEntity | inline |
| IsUnit() const | BaseEntity | inline |
| IsWorldObject() const | BaseEntity | inline |
| m_entityFragments | BaseEntity | protected |
| m_guid | BaseEntity | private |
| m_inWorld | BaseEntity | private |
| m_isDestroyedObject | BaseEntity | private |
| m_isNewObject | BaseEntity | private |
| m_objectData | Object | |
| m_objectTypeId | BaseEntity | protected |
| m_objectUpdated | BaseEntity | protected |
| m_scriptRef | Object | private |
| m_updateFlag | BaseEntity | protected |
| m_values | BaseEntity | |
| Object() | Object | protected |
| ObjectFragmentInfoInitializer | Object | private |
| operator=(BaseEntity const &right)=delete | BaseEntity | private |
| operator=(BaseEntity &&right)=delete | BaseEntity | private |
| PrepareValuesUpdateBuffer(UpdateData *data) const | BaseEntity | |
| RemoveDynamicFlag(uint32 flag) | Object | inline |
| RemoveDynamicUpdateFieldValue(UF::DynamicUpdateFieldSetter< T > setter, uint32 index) | BaseEntity | inlineprotected |
| RemoveFromObjectUpdate()=0 | BaseEntity | protectedpure virtual |
| RemoveFromWorld() override | Object | virtual |
| RemoveMapUpdateFieldValue(UF::MapUpdateFieldSetter< K, V > setter, std::type_identity_t< K > const &key) | BaseEntity | inlineprotected |
| RemoveOptionalUpdateFieldValue(UF::OptionalUpdateFieldSetter< T > setter) | BaseEntity | inlineprotected |
| RemoveSetUpdateFieldValue(UF::SetUpdateFieldSetter< T > setter, std::type_identity_t< T > const &key) | BaseEntity | inlineprotected |
| RemoveUpdateFieldFlagValue(UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type flag) | BaseEntity | inlineprotected |
| ReplaceAllDynamicFlags(uint32 flag) | Object | inline |
| SendOutOfRangeForPlayer(Player const *target) const | BaseEntity | |
| SendUpdateToPlayer(Player *player) const | BaseEntity | |
| SetDestroyedObject(bool destroyed) | BaseEntity | inline |
| SetDynamicFlag(uint32 flag) | Object | inline |
| SetEntry(uint32 entry) | Object | inline |
| SetIsNewObject(bool enable) | BaseEntity | inline |
| SetObjectScale(float scale) | Object | inlinevirtual |
| SetUpdateFieldFlagValue(UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type flag) | BaseEntity | inlineprotected |
| SetUpdateFieldStatValue(UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type value) | BaseEntity | inlineprotected |
| SetUpdateFieldValue(UF::UpdateFieldPrivateSetter< T > setter, typename UF::UpdateFieldPrivateSetter< T >::value_type value) | BaseEntity | inlineprotected |
| ToAreaTrigger() | Object | inline |
| ToAreaTrigger() const | Object | inline |
| ToAreaTrigger(Object *o) | Object | inlinestatic |
| ToAreaTrigger(Object const *o) | Object | inlinestatic |
| ToConversation() | Object | inline |
| ToConversation() const | Object | inline |
| ToConversation(Object *o) | Object | inlinestatic |
| ToConversation(Object const *o) | Object | inlinestatic |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCorpse(Object *o) | Object | inlinestatic |
| ToCorpse(Object const *o) | Object | inlinestatic |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToCreature(Object *o) | Object | inlinestatic |
| ToCreature(Object const *o) | Object | inlinestatic |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToDynObject(Object *o) | Object | inlinestatic |
| ToDynObject(Object const *o) | Object | inlinestatic |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToGameObject(Object *o) | Object | inlinestatic |
| ToGameObject(Object const *o) | Object | inlinestatic |
| ToItem() | Object | inline |
| ToItem() const | Object | inline |
| ToItem(Object *o) | Object | inlinestatic |
| ToItem(Object const *o) | Object | inlinestatic |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToPlayer(Object *o) | Object | inlinestatic |
| ToPlayer(Object const *o) | Object | inlinestatic |
| ToSceneObject() | Object | inline |
| ToSceneObject() const | Object | inline |
| ToSceneObject(Object *o) | Object | inlinestatic |
| ToSceneObject(Object const *o) | Object | inlinestatic |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| ToUnit(Object *o) | Object | inlinestatic |
| ToUnit(Object const *o) | Object | inlinestatic |
| ToWorldObject() | Object | inline |
| ToWorldObject() const | Object | inline |
| ToWorldObject(Object *o) | Object | inlinestatic |
| ToWorldObject(Object const *o) | Object | inlinestatic |
| ~BaseEntity() | BaseEntity | virtual |
| ~Object() | Object | virtual |