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npc_qiraj_war_spawn::npc_qiraj_war_spawnAI Struct Reference

Public Member Functions

 npc_qiraj_war_spawnAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid MobGUID
 
ObjectGuid PlayerGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
uint32 SpellTimer4
 
bool Timers
 
bool hasTarget
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::npc_qiraj_war_spawnAI ( Creature creature)
inline
761  : ScriptedAI(creature)
762  {
763  Initialize();
764  SpellTimer1 = 0;
765  SpellTimer2 = 0;
766  SpellTimer3 = 0;
767  SpellTimer4 = 0;
768  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 SpellTimer2
Definition: zone_silithus.cpp:780
uint32 SpellTimer1
Definition: zone_silithus.cpp:780
uint32 SpellTimer4
Definition: zone_silithus.cpp:780
uint32 SpellTimer3
Definition: zone_silithus.cpp:780
void Initialize()
Definition: zone_silithus.cpp:770

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Member Function Documentation

void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

789 { }
void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::Initialize ( void  )
inline
771  {
772  MobGUID.Clear();
773  PlayerGUID.Clear();
774  Timers = false;
775  hasTarget = false;
776  }
Timers
Definition: boss_xt002.cpp:105
bool hasTarget
Definition: zone_silithus.cpp:782
ObjectGuid MobGUID
Definition: zone_silithus.cpp:778
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:779
void Clear()
Definition: ObjectGuid.h:215

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void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied ( Unit )
overridevirtual

Reimplemented from ScriptedAI.

1027 {
1028  me->RemoveCorpse();
1029 
1030  if (!MobGUID)
1031  return;
1032 
1035  triggerAI->LiveCounter();
1036 
1037 }
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
ObjectGuid MobGUID
Definition: zone_silithus.cpp:778
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280

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void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

785  {
786  Initialize();
787  }
void Initialize()
Definition: zone_silithus.cpp:770

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void npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

793  {
794  if (!Timers)
795  {
796  if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414) //all but Kaldorei Soldiers
797  {
801  }
802  if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
803  SpellTimer4 = SpawnCast[0].Timer1;
804  Timers = true;
805  }
806  if (me->GetEntry() == 15424 || me->GetEntry() == 15422|| me->GetEntry() == 15414)
807  {
808  if (SpellTimer1 <= diff)
809  {
810  DoCast(me, SpawnCast[1].SpellId);
811  DoCast(me, 24319);
813  } else SpellTimer1 -= diff;
814  if (SpellTimer2 <= diff)
815  {
816  DoCast(me, SpawnCast[2].SpellId);
818  } else SpellTimer2 -= diff;
819  if (SpellTimer3 <= diff)
820  {
821  DoCast(me, SpawnCast[3].SpellId);
823  } else SpellTimer3 -= diff;
824  }
825  if (me->GetEntry() == 15423 || me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
826  {
827  if (SpellTimer4 <= diff)
828  {
830  me->AttackStop();
831  DoCast(me, 15533);
833  } else SpellTimer4 -= diff;
834  }
835  if (!hasTarget)
836  {
837  Unit* target = NULL;
838  if (me->GetEntry() == 15424 || me->GetEntry() == 15422 || me->GetEntry() == 15414)
839  target = me->FindNearestCreature(15423, 20, true);
840  if (me->GetEntry() == 15423)
841  {
842  uint8 tar = urand(0, 2);
843 
844  if (tar == 0)
845  target = me->FindNearestCreature(15422, 20, true);
846  else if (tar == 1)
847  target = me->FindNearestCreature(15424, 20, true);
848  else if (tar == 2)
849  target = me->FindNearestCreature(15414, 20, true);
850  }
851  hasTarget = true;
852  if (target)
853  AttackStart(target);
854  }
855  if (!(me->FindNearestCreature(15379, 60)))
856  DoCast(me, 33652);
857 
858  if (!UpdateVictim())
859  {
860  hasTarget = false;
861  return;
862  }
863 
865  }
bool AttackStop()
Definition: Unit.cpp:7337
void RemoveAllAttackers()
Definition: Unit.cpp:7409
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 Timer1
Definition: zone_silithus.cpp:400
uint32 SpellTimer2
Definition: zone_silithus.cpp:780
static SpawnSpells SpawnCast[4]
Definition: zone_silithus.cpp:403
arena_t NULL
Definition: jemalloc_internal.h:624
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
uint32 SpellTimer1
Definition: zone_silithus.cpp:780
Timers
Definition: boss_xt002.cpp:105
uint32 SpellTimer4
Definition: zone_silithus.cpp:780
uint32 SpellTimer3
Definition: zone_silithus.cpp:780
bool hasTarget
Definition: zone_silithus.cpp:782
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
uint32 GetEntry() const
Definition: Object.h:107
Definition: Unit.h:1305
uint32 Timer2
Definition: zone_silithus.cpp:400

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Member Data Documentation

bool npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::hasTarget
ObjectGuid npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::MobGUID
ObjectGuid npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::PlayerGUID
uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer1
uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer2
uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer3
uint32 npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::SpellTimer4
bool npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::Timers

The documentation for this struct was generated from the following file: