#include <SpellHistory.h>
◆ CategoryEnd
Clock::time_point SpellHistory::CooldownEntry::CategoryEnd = Clock::time_point::min() |
◆ CategoryId
uint32 SpellHistory::CooldownEntry::CategoryId = 0 |
◆ CooldownEnd
Clock::time_point SpellHistory::CooldownEntry::CooldownEnd = Clock::time_point::min() |
◆ ItemId
uint32 SpellHistory::CooldownEntry::ItemId = 0 |
◆ OnHold
bool SpellHistory::CooldownEntry::OnHold = false |
◆ SpellId
uint32 SpellHistory::CooldownEntry::SpellId = 0 |
The documentation for this struct was generated from the following file: