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WorldPackets::Guild::GuildRosterUpdate Class Referencefinal

#include <GuildPackets.h>

Public Member Functions

 GuildRosterUpdate ()
WorldPacket constWrite () override
- Public Member Functions inherited from WorldPackets::ServerPacket
 ServerPacket (OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
void Read () overridefinal
void Clear ()
WorldPacket && Move ()
OpcodeServer GetOpcode () const
- Public Member Functions inherited from WorldPackets::Packet
 Packet (WorldPacket &&worldPacket)
virtual ~Packet ()=default
 Packet (Packet const &right)=delete
Packetoperator= (Packet const &right)=delete
WorldPacket constGetRawPacket () const
size_t GetSize () const
ConnectionType GetConnection () const

Public Attributes

< GuildRosterMemberData

Additional Inherited Members

- Protected Attributes inherited from WorldPackets::Packet
WorldPacket _worldPacket

Constructor & Destructor Documentation

WorldPackets::Guild::GuildRosterUpdate::GuildRosterUpdate ( )
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1113

Member Function Documentation

WorldPacket const * WorldPackets::Guild::GuildRosterUpdate::Write ( )

Implements WorldPackets::Packet.

87 {
88  _worldPacket << uint32(MemberData.size());
90  for (GuildRosterMemberData const& member : MemberData)
91  _worldPacket << member;
93  return &_worldPacket;
94 }
std::vector< GuildRosterMemberData > MemberData
Definition: GuildPackets.h:145
WorldPacket _worldPacket
Definition: Packet.h:43
uint32_t uint32
Definition: g3dmath.h:168

Member Data Documentation

std::vector<GuildRosterMemberData> WorldPackets::Guild::GuildRosterUpdate::MemberData

The documentation for this class was generated from the following files: