TrinityCore
Loot Member List

This is the complete list of members for Loot, including all inherited members.

_allowedLootersLootprivate
_changedLootprivate
_dungeonEncounterIdLootprivate
_guidLootprivate
_itemContextLootprivate
_lootMasterLootprivate
_lootMethodLootprivate
_ownerLootprivate
_rollsLootprivate
_wasOpenedLootprivate
AddItem(LootStoreItem const &item)Loot
AddLooter(ObjectGuid GUID)Lootinline
AutoStore(Player *player, uint8 bag, uint8 slot, bool broadcast=false, bool createdByPlayer=false)Loot
BuildLootResponse(WorldPackets::Loot::LootResponse &packet, Player const *viewer) constLoot
FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, ItemContext context=ItemContext::NONE)Loot
FillNotNormalLootFor(Player const *player)Loot
generateMoneyLoot(uint32 minAmount, uint32 maxAmount)Loot
GetDungeonEncounterId() constLootinline
GetGUID() constLootinline
GetItemContext() constLootinline
GetItemInSlot(uint32 lootListId) constLoot
GetLootMasterGUID() constLootinline
GetLootMethod() constLootinline
GetOwnerGUID() constLootinline
GetPlayerFFAItems() constLootinline
goldLoot
HasAllowedLooter(ObjectGuid const &looter) constLoot
hasItemFor(Player const *player) constLoot
hasItemForAll() constLoot
hasOverThresholdItem() constLoot
IsChanged() constLootinline
isLooted() constLootinline
itemsLoot
Loot(Map *map, ObjectGuid owner, LootType type, Group const *group)Lootexplicit
Loot(Loot const &)=deleteLoot
Loot(Loot &&)=deleteLoot
loot_typeLoot
LootItemInSlot(uint32 lootListId, Player const *player, NotNormalLootItem **ffaItem=nullptr)Loot
LootMoney()Loot
NotifyItemRemoved(uint8 lootListId, Map const *map)Loot
NotifyLootList(Map const *map) constLoot
NotifyMoneyRemoved(Map const *map)Loot
OnLootOpened(Map *map, ObjectGuid looter)Loot
operator=(Loot const &)=deleteLoot
operator=(Loot &&)=deleteLoot
PlayerFFAItemsLootprivate
PlayersLootingLootprivate
RemoveLooter(ObjectGuid GUID)Lootinline
roundRobinPlayerLoot
SetDungeonEncounterId(uint32 dungeonEncounterId)Lootinline
SetItemContext(ItemContext context)Lootinline
unlootedCountLoot
Update()Loot
~Loot()Loot