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WorldPackets::Battleground::PVPLogData::PlayerData Struct Reference

#include <BattlegroundPackets.h>

Public Attributes

ObjectGuid PlayerGUID
 
uint32 Kills = 0
 
uint8 Faction = 0
 
bool IsInWorld = false
 
Optional< HonorDataHonor
 
uint32 DamageDone = 0
 
uint32 HealingDone = 0
 
Optional< uint32PreMatchRating
 
Optional< int32RatingChange
 
Optional< uint32PreMatchMMR
 
Optional< int32MmrChange
 
std::vector< int32Stats
 
int32 PrimaryTalentTree = 0
 
uint32 PrimaryTalentTreeNameIndex = 0
 
uint32 Race
 

Member Data Documentation

uint32 WorldPackets::Battleground::PVPLogData::PlayerData::DamageDone = 0
uint8 WorldPackets::Battleground::PVPLogData::PlayerData::Faction = 0
uint32 WorldPackets::Battleground::PVPLogData::PlayerData::HealingDone = 0
Optional<HonorData> WorldPackets::Battleground::PVPLogData::PlayerData::Honor
bool WorldPackets::Battleground::PVPLogData::PlayerData::IsInWorld = false
uint32 WorldPackets::Battleground::PVPLogData::PlayerData::Kills = 0
Optional<int32> WorldPackets::Battleground::PVPLogData::PlayerData::MmrChange
ObjectGuid WorldPackets::Battleground::PVPLogData::PlayerData::PlayerGUID
Optional<uint32> WorldPackets::Battleground::PVPLogData::PlayerData::PreMatchMMR
Optional<uint32> WorldPackets::Battleground::PVPLogData::PlayerData::PreMatchRating
int32 WorldPackets::Battleground::PVPLogData::PlayerData::PrimaryTalentTree = 0
uint32 WorldPackets::Battleground::PVPLogData::PlayerData::PrimaryTalentTreeNameIndex = 0
uint32 WorldPackets::Battleground::PVPLogData::PlayerData::Race
Optional<int32> WorldPackets::Battleground::PVPLogData::PlayerData::RatingChange
std::vector<int32> WorldPackets::Battleground::PVPLogData::PlayerData::Stats

The documentation for this struct was generated from the following file: