TrinityCore
AuctionHouseObject Member List

This is the complete list of members for AuctionHouseObject, including all inherited members.

_auctionHouseAuctionHouseObjectprivate
_bucketsAuctionHouseObjectprivate
_commodityQuotesAuctionHouseObjectprivate
_itemsByAuctionIdAuctionHouseObjectprivate
_playerBidderAuctionsAuctionHouseObjectprivate
_playerOwnedAuctionsAuctionHouseObjectprivate
_replicateThrottleMapAuctionHouseObjectprivate
_soldItemsByIdAuctionHouseObjectprivate
AddAuction(CharacterDatabaseTransaction trans, AuctionPosting auction)AuctionHouseObject
AuctionHouseObject(uint32 auctionHouseId)AuctionHouseObjectexplicit
AuctionHouseObject(AuctionHouseObject const &)=deleteAuctionHouseObject
AuctionHouseObject(AuctionHouseObject &&)=deleteAuctionHouseObject
BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, AuctionsBucketKey const &bucketKey, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, uint32 itemId, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult &listBiddedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::wstring const &name, uint8 minLevel, uint8 maxLevel, EnumFlag< AuctionHouseFilterMask > filters, Optional< AuctionSearchClassFilters > const &classFilters, std::span< uint8 const > knownPetBits, uint8 maxKnownPetLevel, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::span< WorldPackets::AuctionHouse::AuctionBucketKey const > keys, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult &listOwnedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) constAuctionHouseObject
BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse &replicateResponse, Player *player, uint32 global, uint32 cursor, uint32 tombstone, uint32 count)AuctionHouseObject
BuyCommodity(CharacterDatabaseTransaction trans, Player *player, uint32 itemId, uint32 quantity, Milliseconds delayForNextAction)AuctionHouseObject
CalculateAuctionHouseCut(uint64 bidAmount) constAuctionHouseObject
CancelCommodityQuote(ObjectGuid guid)AuctionHouseObject
CreateCommodityQuote(Player const *player, uint32 itemId, uint32 quantity)AuctionHouseObject
GetAuction(uint32 auctionId)AuctionHouseObject
GetAuctionHouseId() constAuctionHouseObject
GetAuctionsBegin()AuctionHouseObjectinline
GetAuctionsEnd()AuctionHouseObjectinline
operator=(AuctionHouseObject const &)=deleteAuctionHouseObject
operator=(AuctionHouseObject &&)=deleteAuctionHouseObject
RemoveAuction(CharacterDatabaseTransaction trans, AuctionPosting *auction, std::map< uint32, AuctionPosting >::iterator *auctionItr=nullptr)AuctionHouseObject
SendAuctionCancelledToBidder(AuctionPosting const *auction, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionExpired(AuctionPosting const *auction, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionInvoice(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionOutbid(AuctionPosting const *auction, ObjectGuid newBidder, uint64 newBidAmount, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionRemoved(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionSold(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) constAuctionHouseObject
SendAuctionWon(AuctionPosting const *auction, Player *bidder, CharacterDatabaseTransaction trans) constAuctionHouseObject
Update()AuctionHouseObject
~AuctionHouseObject()AuctionHouseObject