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TrinityCore
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This is the complete list of members for AuctionHouseObject, including all inherited members.
| _auctionHouse | AuctionHouseObject | private |
| _buckets | AuctionHouseObject | private |
| _commodityQuotes | AuctionHouseObject | private |
| _itemsByAuctionId | AuctionHouseObject | private |
| _playerBidderAuctions | AuctionHouseObject | private |
| _playerOwnedAuctions | AuctionHouseObject | private |
| _replicateThrottleMap | AuctionHouseObject | private |
| _soldItemsById | AuctionHouseObject | private |
| AddAuction(CharacterDatabaseTransaction trans, AuctionPosting auction) | AuctionHouseObject | |
| AuctionHouseObject(uint32 auctionHouseId) | AuctionHouseObject | explicit |
| AuctionHouseObject(AuctionHouseObject const &)=delete | AuctionHouseObject | |
| AuctionHouseObject(AuctionHouseObject &&)=delete | AuctionHouseObject | |
| BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, AuctionsBucketKey const &bucketKey, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult &listItemsResult, Player const *player, uint32 itemId, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult &listBiddedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::wstring const &name, uint8 minLevel, uint8 maxLevel, EnumFlag< AuctionHouseFilterMask > filters, Optional< AuctionSearchClassFilters > const &classFilters, std::span< uint8 const > knownPetBits, uint8 maxKnownPetLevel, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult &listBucketsResult, Player const *player, std::span< WorldPackets::AuctionHouse::AuctionBucketKey const > keys, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult &listOwnedItemsResult, Player const *player, uint32 offset, std::span< WorldPackets::AuctionHouse::AuctionSortDef const > sorts) const | AuctionHouseObject | |
| BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse &replicateResponse, Player *player, uint32 global, uint32 cursor, uint32 tombstone, uint32 count) | AuctionHouseObject | |
| BuyCommodity(CharacterDatabaseTransaction trans, Player *player, uint32 itemId, uint32 quantity, Milliseconds delayForNextAction) | AuctionHouseObject | |
| CalculateAuctionHouseCut(uint64 bidAmount) const | AuctionHouseObject | |
| CancelCommodityQuote(ObjectGuid guid) | AuctionHouseObject | |
| CreateCommodityQuote(Player const *player, uint32 itemId, uint32 quantity) | AuctionHouseObject | |
| GetAuction(uint32 auctionId) | AuctionHouseObject | |
| GetAuctionHouseId() const | AuctionHouseObject | |
| GetAuctionsBegin() | AuctionHouseObject | inline |
| GetAuctionsEnd() | AuctionHouseObject | inline |
| operator=(AuctionHouseObject const &)=delete | AuctionHouseObject | |
| operator=(AuctionHouseObject &&)=delete | AuctionHouseObject | |
| RemoveAuction(CharacterDatabaseTransaction trans, AuctionPosting *auction, std::map< uint32, AuctionPosting >::iterator *auctionItr=nullptr) | AuctionHouseObject | |
| SendAuctionCancelledToBidder(AuctionPosting const *auction, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionExpired(AuctionPosting const *auction, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionInvoice(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionOutbid(AuctionPosting const *auction, ObjectGuid newBidder, uint64 newBidAmount, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionRemoved(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionSold(AuctionPosting const *auction, Player *owner, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| SendAuctionWon(AuctionPosting const *auction, Player *bidder, CharacterDatabaseTransaction trans) const | AuctionHouseObject | |
| Update() | AuctionHouseObject | |
| ~AuctionHouseObject() | AuctionHouseObject |