All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_toxic_sporebat::npc_toxic_sporebatAI Struct Reference

Public Member Functions

 npc_toxic_sporebatAI (Creature *creature)
void Initialize ()
void Reset () override
void MoveInLineOfSight (Unit *) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
virtual ~ScriptedAI ()
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void OnPossess (bool)
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoTeleportTo (float x, float y, float z, uint32 time=0)
void DoTeleportTo (float const pos[4])
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
virtual ~CreatureAI ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted () const
virtual void JustRespawned ()
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
virtual bool CheckInRoom ()
CreatureBoundary constGetBoundary () const
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void InitializeAI ()
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
virtual void SpellInterrupted (uint32, uint32)
void AttackStartCaster (Unit *victim, float dist)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spellId)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)

Public Attributes

uint32 MovementTimer
uint32 ToxicSporeTimer
uint32 BoltTimer
uint32 CheckTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from CreatureAI
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
bool CheckBoundary (Position const *who=nullptr) const
void SetBoundary (CreatureBoundary const *boundary)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
CreatureBoundary const_boundary
- Protected Attributes inherited from UnitAI
Unit *const me

Constructor & Destructor Documentation

npc_toxic_sporebat::npc_toxic_sporebatAI::npc_toxic_sporebatAI ( Creature creature)
732  : ScriptedAI(creature)
733  {
734  Initialize();
735  instance = creature->GetInstanceScript();
736  EnterEvadeMode();
737  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_lady_vashj.cpp:739
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
InstanceScript * instance
Definition: boss_lady_vashj.cpp:747

+ Here is the call graph for this function:

Member Function Documentation

void npc_toxic_sporebat::npc_toxic_sporebatAI::Initialize ( void  )
740  {
741  MovementTimer = 0;
742  ToxicSporeTimer = 5000;
743  BoltTimer = 5500;
744  CheckTimer = 1000;
745  }
uint32 CheckTimer
Definition: boss_lady_vashj.cpp:752
uint32 ToxicSporeTimer
Definition: boss_lady_vashj.cpp:750
uint32 BoltTimer
Definition: boss_lady_vashj.cpp:751
uint32 MovementTimer
Definition: boss_lady_vashj.cpp:749

+ Here is the caller graph for this function:

void npc_toxic_sporebat::npc_toxic_sporebatAI::MoveInLineOfSight ( Unit )

Reimplemented from CreatureAI.

763  {
764  }
void npc_toxic_sporebat::npc_toxic_sporebatAI::MovementInform ( uint32  type,
uint32  id 

Reimplemented from CreatureAI.

767  {
768  if (type != POINT_MOTION_TYPE)
769  return;
771  if (id == 1)
772  MovementTimer = 0;
773  }
uint32 MovementTimer
Definition: boss_lady_vashj.cpp:749
Definition: MotionMaster.h:46
void npc_toxic_sporebat::npc_toxic_sporebatAI::Reset ( )

Reimplemented from ScriptedAI.

755  {
756  me->SetDisableGravity(true);
757  me->setFaction(14);
758  Initialize();
759  }
void Initialize()
Definition: boss_lady_vashj.cpp:739
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71

+ Here is the call graph for this function:

void npc_toxic_sporebat::npc_toxic_sporebatAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

776  {
777  // Random movement
778  if (MovementTimer <= diff)
779  {
780  uint32 rndpos = rand32() % 8;
781  me->GetMotionMaster()->MovePoint(1, SporebatWPPos[rndpos][0], SporebatWPPos[rndpos][1], SporebatWPPos[rndpos][2]);
782  MovementTimer = 6000;
783  } else MovementTimer -= diff;
785  // toxic spores
786  if (BoltTimer <= diff)
787  {
788  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
789  {
790  if (Creature* trig = me->SummonCreature(TOXIC_SPORES_TRIGGER, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
791  {
792  trig->setFaction(14);
793  trig->CastSpell(trig, SPELL_TOXIC_SPORES, true);
794  }
795  }
796  BoltTimer = 10000 + rand32() % 5000;
797  }
798  else BoltTimer -= diff;
800  // CheckTimer
801  if (CheckTimer <= diff)
802  {
803  // check if vashj is death
805  if (!Vashj || !Vashj->IsAlive() || ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
806  {
807  // remove
809  me->RemoveCorpse();
810  me->setFaction(35);
811  }
813  CheckTimer = 1000;
814  }
815  else
816  CheckTimer -= diff;
817  }
uint32 CheckTimer
Definition: boss_lady_vashj.cpp:752
Definition: Unit.h:544
Definition: boss_lady_vashj.cpp:61
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
Definition: boss_lady_vashj.cpp:146
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
float SporebatWPPos[8][3]
Definition: boss_lady_vashj.cpp:102
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: UnitAI.h:35
bool IsAlive() const
Definition: Unit.h:1692
Definition: Object.h:56
InstanceScript * instance
Definition: boss_lady_vashj.cpp:747
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
Definition: serpent_shrine.h:39
uint32 BoltTimer
Definition: boss_lady_vashj.cpp:751
uint32 MovementTimer
Definition: boss_lady_vashj.cpp:749
Definition: boss_lady_vashj.cpp:52
Creature * ToCreature()
Definition: Object.h:194
uint32 rand32()
Definition: Random.cpp:64
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:1305
Definition: boss_kiljaeden.cpp:153
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

+ Here is the call graph for this function:

Member Data Documentation

uint32 npc_toxic_sporebat::npc_toxic_sporebatAI::BoltTimer
uint32 npc_toxic_sporebat::npc_toxic_sporebatAI::CheckTimer
InstanceScript* npc_toxic_sporebat::npc_toxic_sporebatAI::instance
uint32 npc_toxic_sporebat::npc_toxic_sporebatAI::MovementTimer
uint32 npc_toxic_sporebat::npc_toxic_sporebatAI::ToxicSporeTimer

The documentation for this struct was generated from the following file: