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TrinityCore
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This is the complete list of members for WorldLocation, including all inherited members.
| GetAbsoluteAngle(float x, float y) const | Position | inline |
| GetAbsoluteAngle(Position const &pos) const | Position | inline |
| GetAbsoluteAngle(Position const *pos) const | Position | inline |
| GetDebugInfo() const | WorldLocation | |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const &pos) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const &pos) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(const float x, const float y) const | Position | inline |
| GetExactDist2dSq(Position const &pos) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const &pos) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetMapId() const | WorldLocation | inline |
| GetOrientation() const | Position | inline |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition() const | Position | inline |
| GetPositionOffsetTo(Position const &endPos) const | Position | |
| GetPositionWithOffset(Position const &offset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetRelativeAngle(Position const &pos) const | Position | inline |
| GetRelativeAngle(Position const *pos) const | Position | inline |
| GetWorldLocation() const | WorldLocation | inline |
| HasInArc(float arcangle, Position const *pos, float border=2.0f) const | Position | |
| HasInLine(Position const *pos, float objSize, float width) const | Position | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(Position const &pos, float dist) const | Position | inline |
| IsInDist(Position const *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(Position const &pos, float dist) const | Position | inline |
| IsInDist2d(Position const *pos, float dist) const | Position | inline |
| IsInPolygon2D(Position const &polygonOrigin, std::span< Position const > vertices) const | Position | |
| IsPositionValid() const | Position | |
| IsWithinBox(Position const &boxOrigin, float length, float width, float height) const | Position | |
| IsWithinVerticalCylinder(Position const &cylinderOrigin, float radius, float height, bool isDoubleVertical=false) const | Position | |
| m_mapId | WorldLocation | |
| m_orientation | Position | private |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| NormalizeOrientation(float o) | Position | static |
| NormalizeOrientationConstexprWrapper(float o) | Position | inlineprivatestatic |
| operator==(Position const &a) const | Position | |
| Position() | Position | inline |
| Position(float x, float y) | Position | inline |
| Position(float x, float y, float z) | Position | inline |
| Position(float x, float y, float z, float o) | Position | inline |
| PositionPackedXYZStream() | Position | inline |
| PositionPackedXYZStream() const | Position | inline |
| PositionXYStream() | Position | inline |
| PositionXYStream() const | Position | inline |
| PositionXYZOStream() | Position | inline |
| PositionXYZOStream() const | Position | inline |
| PositionXYZStream() | Position | inline |
| PositionXYZStream() const | Position | inline |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float o) | Position | inline |
| Relocate(Position const &pos) | Position | inline |
| Relocate(Position const *pos) | Position | inline |
| RelocateOffset(Position const &offset) | Position | |
| SetOrientation(float orientation) | Position | inline |
| ToAbsoluteAngle(float relAngle) const | Position | inline |
| ToRelativeAngle(float absAngle) const | Position | inline |
| ToString() const | Position | |
| WorldLocation() | WorldLocation | inline |
| WorldLocation(uint32 mapId, float x, float y) | WorldLocation | inline |
| WorldLocation(uint32 mapId, float x, float y, float z) | WorldLocation | inline |
| WorldLocation(uint32 mapId, float x, float y, float z, float o) | WorldLocation | inline |
| WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
| WorldRelocate(WorldLocation const &loc) | WorldLocation | inline |
| WorldRelocate(WorldLocation const *loc) | WorldLocation | inline |
| WorldRelocate(uint32 mapId, Position const &pos) | WorldLocation | inline |
| WorldRelocate(uint32 mapId, float x, float y, float z, float o) | WorldLocation | inline |