![]() |
TrinityCore
|
This is the complete list of members for Trinity::GameObjectFocusCheck, including all inherited members.
| _caster | Trinity::GameObjectFocusCheck | private |
| _focusId | Trinity::GameObjectFocusCheck | private |
| GameObjectFocusCheck(WorldObject const *caster, uint32 focusId) | Trinity::GameObjectFocusCheck | inline |
| operator()(GameObject *go) const | Trinity::GameObjectFocusCheck | inline |