TrinityCore
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BattlegroundMgr Member List

This is the complete list of members for BattlegroundMgr, including all inherited members.

_battlegroundMapTemplatesBattlegroundMgrprivate
_battlegroundScriptTemplatesBattlegroundMgrprivate
_battlegroundTemplatesBattlegroundMgrprivate
AddBattleground(Battleground *bg)BattlegroundMgr
AddToBGFreeSlotQueue(Battleground *bg)BattlegroundMgr
BattlegroundDataContainer typedefBattlegroundMgrprivate
BattlegroundMapTemplateContainer typedefBattlegroundMgrprivate
BattlegroundMgr()BattlegroundMgrprivate
BattlegroundMgr(BattlegroundMgr const &right)=deleteBattlegroundMgr
BattlegroundMgr(BattlegroundMgr &&right)=deleteBattlegroundMgr
BattlegroundTemplateMap typedefBattlegroundMgrprivate
bgDataStoreBattlegroundMgrprivate
BGQueueTypeId(uint16 battlemasterListId, BattlegroundQueueIdType type, bool rated, uint8 teamSize)BattlegroundMgrstatic
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive *battlefieldStatus, Battleground const *bg, Player const *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed *battlefieldStatus, BattlegroundQueueTypeId queueId, Player const *player, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const *errorGuid=nullptr)BattlegroundMgrstatic
BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader *header, Player const *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation *battlefieldStatus, Battleground const *bg, Player const *player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId)BattlegroundMgrstatic
BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone *battlefieldStatus, Player const *player, uint32 ticketId, uint32 joinTime)BattlegroundMgrstatic
BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued *battlefieldStatus, Player const *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup)BattlegroundMgrstatic
CheckBattleMasters()BattlegroundMgr
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id)BattlegroundMgrprivate
CreateNewBattleground(BattlegroundQueueTypeId queueId, BattlegroundBracketId bracketId)BattlegroundMgr
DeleteAllBattlegrounds()BattlegroundMgr
FindBattlegroundScriptTemplate(uint32 mapId, BattlegroundTypeId bgTypeId) constBattlegroundMgr
GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId)BattlegroundMgr
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrinline
GetBattlegroundTemplateByMapId(uint32 mapId)BattlegroundMgrinlineprivate
GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)BattlegroundMgrinline
GetBattleMasterBG(uint32 entry) constBattlegroundMgrinline
GetBGFreeSlotQueueStore(uint32 mapId)BattlegroundMgr
GetMaxRatingDifference() constBattlegroundMgr
GetPrematureFinishTime() constBattlegroundMgr
GetRandomBG(BattlegroundTypeId id)BattlegroundMgrprivate
GetRatingDiscardTimer() constBattlegroundMgr
instance()BattlegroundMgrstatic
isArenaTesting() constBattlegroundMgrinline
IsArenaType(BattlegroundTypeId bgTypeId)BattlegroundMgrprivatestatic
IsBGWeekend(BattlegroundTypeId bgTypeId)BattlegroundMgrstatic
IsRandomBattleground(uint32 battlemasterListId)BattlegroundMgrstatic
isTesting() constBattlegroundMgrinline
IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId)BattlegroundMgrstatic
LoadBattlegroundScriptTemplate()BattlegroundMgr
LoadBattlegroundTemplates()BattlegroundMgr
LoadBattleMastersEntry()BattlegroundMgr
m_ArenaTestingBattlegroundMgrprivate
m_BattlegroundQueuesBattlegroundMgrprivate
m_BGFreeSlotQueueBattlegroundMgrprivate
m_NextRatedArenaUpdateBattlegroundMgrprivate
m_QueueUpdateSchedulerBattlegroundMgrprivate
m_TestingBattlegroundMgrprivate
m_UpdateTimerBattlegroundMgrprivate
mBattleMastersMapBattlegroundMgrprivate
operator=(BattlegroundMgr const &right)=deleteBattlegroundMgr
operator=(BattlegroundMgr &&right)=deleteBattlegroundMgr
QueuePlayerForArena(Player const *player, uint8 teamSize, uint8 roles)BattlegroundMgrstatic
RemoveFromBGFreeSlotQueue(uint32 mapId, uint32 instanceId)BattlegroundMgr
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id)BattlegroundMgr
SendBattlegroundList(Player *player, ObjectGuid const &guid, BattlegroundTypeId bgTypeId)BattlegroundMgr
SendToBattleground(Player *player, Battleground const *battleground)BattlegroundMgrstatic
ToggleArenaTesting(uint32 battlemasterListId)BattlegroundMgr
ToggleTesting()BattlegroundMgr
Update(uint32 diff)BattlegroundMgr
WeekendHolidayIdToBGType(HolidayIds holiday)BattlegroundMgrstatic
~BattlegroundMgr()BattlegroundMgrprivate