TrinityCore
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This is the complete list of members for BattlegroundMgr, including all inherited members.
_battlegroundMapTemplates | BattlegroundMgr | private |
_battlegroundTemplates | BattlegroundMgr | private |
AddBattleground(Battleground *bg) | BattlegroundMgr | |
AddToBGFreeSlotQueue(Battleground *bg) | BattlegroundMgr | |
BattlegroundDataContainer typedef | BattlegroundMgr | private |
BattlegroundMapTemplateContainer typedef | BattlegroundMgr | private |
BattlegroundMgr() | BattlegroundMgr | private |
BattlegroundMgr(BattlegroundMgr const &right)=delete | BattlegroundMgr | |
BattlegroundMgr(BattlegroundMgr &&right)=delete | BattlegroundMgr | |
BattlegroundTemplateMap typedef | BattlegroundMgr | private |
bgDataStore | BattlegroundMgr | private |
BGQueueTypeId(uint16 battlemasterListId, BattlegroundQueueIdType type, bool rated, uint8 teamSize) | BattlegroundMgr | static |
BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId) | BattlegroundMgr | static |
BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive *battlefieldStatus, Battleground *bg, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) | BattlegroundMgr | |
BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed *battlefieldStatus, BattlegroundQueueTypeId queueId, Player *pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const *errorGuid=nullptr) | BattlegroundMgr | |
BuildBattlegroundStatusHeader(WorldPackets::Battleground::BattlefieldStatusHeader *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId) | BattlegroundMgr | |
BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation *battlefieldStatus, Battleground *bg, Player *player, uint32 ticketId, uint32 joinTime, uint32 timeout, BattlegroundQueueTypeId queueId) | BattlegroundMgr | |
BuildBattlegroundStatusNone(WorldPackets::Battleground::BattlefieldStatusNone *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime) | BattlegroundMgr | |
BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued *battlefieldStatus, Player *player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, bool asGroup) | BattlegroundMgr | |
CheckBattleMasters() | BattlegroundMgr | |
CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) | BattlegroundMgr | private |
CreateNewBattleground(BattlegroundQueueTypeId queueId, BattlegroundBracketId bracketId) | BattlegroundMgr | |
DeleteAllBattlegrounds() | BattlegroundMgr | |
GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId) | BattlegroundMgr | |
GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) | BattlegroundMgr | inline |
GetBattlegroundTemplateByMapId(uint32 mapId) | BattlegroundMgr | inlineprivate |
GetBattlegroundTemplateByTypeId(BattlegroundTypeId id) | BattlegroundMgr | inline |
GetBattleMasterBG(uint32 entry) const | BattlegroundMgr | inline |
GetBGFreeSlotQueueStore(uint32 mapId) | BattlegroundMgr | |
GetMaxRatingDifference() const | BattlegroundMgr | |
GetPrematureFinishTime() const | BattlegroundMgr | |
GetRandomBG(BattlegroundTypeId id) | BattlegroundMgr | private |
GetRatingDiscardTimer() const | BattlegroundMgr | |
instance() | BattlegroundMgr | static |
isArenaTesting() const | BattlegroundMgr | inline |
IsArenaType(BattlegroundTypeId bgTypeId) | BattlegroundMgr | privatestatic |
IsBGWeekend(BattlegroundTypeId bgTypeId) | BattlegroundMgr | static |
IsRandomBattleground(uint32 battlemasterListId) | BattlegroundMgr | static |
isTesting() const | BattlegroundMgr | inline |
IsValidQueueId(BattlegroundQueueTypeId bgQueueTypeId) | BattlegroundMgr | static |
LoadBattlegroundTemplates() | BattlegroundMgr | |
LoadBattleMastersEntry() | BattlegroundMgr | |
m_ArenaTesting | BattlegroundMgr | private |
m_BattlegroundQueues | BattlegroundMgr | private |
m_BGFreeSlotQueue | BattlegroundMgr | private |
m_NextRatedArenaUpdate | BattlegroundMgr | private |
m_QueueUpdateScheduler | BattlegroundMgr | private |
m_Testing | BattlegroundMgr | private |
m_UpdateTimer | BattlegroundMgr | private |
mBattleMastersMap | BattlegroundMgr | private |
operator=(BattlegroundMgr const &right)=delete | BattlegroundMgr | |
operator=(BattlegroundMgr &&right)=delete | BattlegroundMgr | |
RemoveFromBGFreeSlotQueue(uint32 mapId, uint32 instanceId) | BattlegroundMgr | |
ScheduleQueueUpdate(uint32 arenaMatchmakerRating, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id) | BattlegroundMgr | |
SendBattlegroundList(Player *player, ObjectGuid const &guid, BattlegroundTypeId bgTypeId) | BattlegroundMgr | |
SendToBattleground(Player *player, uint32 InstanceID, BattlegroundTypeId bgTypeId) | BattlegroundMgr | |
ToggleArenaTesting() | BattlegroundMgr | |
ToggleTesting() | BattlegroundMgr | |
Update(uint32 diff) | BattlegroundMgr | |
WeekendHolidayIdToBGType(HolidayIds holiday) | BattlegroundMgr | static |
~BattlegroundMgr() | BattlegroundMgr | private |