TrinityCore
instance_violet_hold::instance_violet_hold_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_violet_hold::instance_violet_hold_InstanceMapScript:

Public Member Functions

 instance_violet_hold_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
bool CheckRequiredBosses (uint32 bossId, Player const *player=nullptr) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void SpawnPortal ()
 
void HandleCells (uint8 bossId, bool open=true)
 
void StartBossEncounter (uint8 bossId)
 
void ResetBossEncounter (uint8 bossId)
 
void AddWave ()
 
bool CheckWipe () const
 
void UpdateKilledBoss (Creature *boss)
 
void Update (uint32 diff) override
 
void CheckEventState ()
 
void ScheduleCyanigosaIntro ()
 
void ProcessEvent (WorldObject *, uint32 eventId, WorldObject *) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Static Public Member Functions

static bool IsBossWave (uint8 wave)
 
- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 

Protected Attributes

TaskScheduler Scheduler
 
ObjectGuid ErekemGuardGUIDs [ErekemGuardCount]
 
ObjectGuid ActivationCrystalGUIDs [ActivationCrystalCount]
 
PersistentInstanceScriptValue< uint32FirstBossId
 
PersistentInstanceScriptValue< uint32SecondBossId
 
uint8 DoorIntegrity
 
uint8 WaveCount
 
uint8 EventState
 
uint8 LastPortalLocation
 
bool Defenseless
 

Static Protected Attributes

static uint8 const ErekemGuardCount = 2
 
static uint8 const ActivationCrystalCount = 5
 

Additional Inherited Members

- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 204 of file instance_violet_hold.cpp.

Constructor & Destructor Documentation

◆ instance_violet_hold_InstanceMapScript()

instance_violet_hold::instance_violet_hold_InstanceMapScript::instance_violet_hold_InstanceMapScript ( InstanceMap map)
inline

Definition at line 206 of file instance_violet_hold.cpp.

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Member Function Documentation

◆ AddWave()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::AddWave ( )
inline

Definition at line 756 of file instance_violet_hold.cpp.

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◆ CheckEventState()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckEventState ( )
inline

Definition at line 867 of file instance_violet_hold.cpp.

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◆ CheckRequiredBosses()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckRequiredBosses ( uint32  bossId,
Player const *  player = nullptr 
) const
inlineoverridevirtual

old code used cell door state to check this

Reimplemented from InstanceScript.

Definition at line 301 of file instance_violet_hold.cpp.

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◆ CheckWipe()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::CheckWipe ( ) const
inline

Definition at line 798 of file instance_violet_hold.cpp.

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◆ GetData()

uint32 instance_violet_hold::instance_violet_hold_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 456 of file instance_violet_hold.cpp.

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◆ GetGuidData()

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 479 of file instance_violet_hold.cpp.

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◆ HandleCells()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::HandleCells ( uint8  bossId,
bool  open = true 
)
inline

Definition at line 511 of file instance_violet_hold.cpp.

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◆ IsBossWave()

static bool instance_violet_hold::instance_violet_hold_InstanceMapScript::IsBossWave ( uint8  wave)
inlinestatic

Definition at line 922 of file instance_violet_hold.cpp.

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◆ OnCreatureCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 225 of file instance_violet_hold.cpp.

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◆ OnCreatureRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureRemove ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 244 of file instance_violet_hold.cpp.

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◆ OnGameObjectCreate()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 263 of file instance_violet_hold.cpp.

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◆ OnGameObjectRemove()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::OnGameObjectRemove ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 282 of file instance_violet_hold.cpp.

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◆ ProcessEvent()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId,
WorldObject  
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 913 of file instance_violet_hold.cpp.

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◆ ResetBossEncounter()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ResetBossEncounter ( uint8  bossId)
inline

Definition at line 712 of file instance_violet_hold.cpp.

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◆ ScheduleCyanigosaIntro()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::ScheduleCyanigosaIntro ( )
inline

Definition at line 888 of file instance_violet_hold.cpp.

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◆ SetBossState()

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 329 of file instance_violet_hold.cpp.

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◆ SetData()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 362 of file instance_violet_hold.cpp.

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◆ SpawnPortal()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::SpawnPortal ( )
inline

Definition at line 493 of file instance_violet_hold.cpp.

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◆ StartBossEncounter()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter ( uint8  bossId)
inline

Definition at line 540 of file instance_violet_hold.cpp.

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◆ Update()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 844 of file instance_violet_hold.cpp.

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◆ UpdateKilledBoss()

void instance_violet_hold::instance_violet_hold_InstanceMapScript::UpdateKilledBoss ( Creature boss)
inline

Definition at line 814 of file instance_violet_hold.cpp.

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Member Data Documentation

◆ ActivationCrystalCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalCount = 5
staticprotected

Definition at line 933 of file instance_violet_hold.cpp.

◆ ActivationCrystalGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ActivationCrystalGUIDs[ActivationCrystalCount]
protected

Definition at line 934 of file instance_violet_hold.cpp.

◆ Defenseless

bool instance_violet_hold::instance_violet_hold_InstanceMapScript::Defenseless
protected

Definition at line 944 of file instance_violet_hold.cpp.

◆ DoorIntegrity

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::DoorIntegrity
protected

Definition at line 939 of file instance_violet_hold.cpp.

◆ ErekemGuardCount

uint8 const instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardCount = 2
staticprotected

Definition at line 930 of file instance_violet_hold.cpp.

◆ ErekemGuardGUIDs

ObjectGuid instance_violet_hold::instance_violet_hold_InstanceMapScript::ErekemGuardGUIDs[ErekemGuardCount]
protected

Definition at line 931 of file instance_violet_hold.cpp.

◆ EventState

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::EventState
protected

Definition at line 941 of file instance_violet_hold.cpp.

◆ FirstBossId

PersistentInstanceScriptValue<uint32> instance_violet_hold::instance_violet_hold_InstanceMapScript::FirstBossId
protected

Definition at line 936 of file instance_violet_hold.cpp.

◆ LastPortalLocation

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::LastPortalLocation
protected

Definition at line 942 of file instance_violet_hold.cpp.

◆ Scheduler

TaskScheduler instance_violet_hold::instance_violet_hold_InstanceMapScript::Scheduler
protected

Definition at line 928 of file instance_violet_hold.cpp.

◆ SecondBossId

PersistentInstanceScriptValue<uint32> instance_violet_hold::instance_violet_hold_InstanceMapScript::SecondBossId
protected

Definition at line 937 of file instance_violet_hold.cpp.

◆ WaveCount

uint8 instance_violet_hold::instance_violet_hold_InstanceMapScript::WaveCount
protected

Definition at line 940 of file instance_violet_hold.cpp.


The documentation for this struct was generated from the following file: