TrinityCore
AdventureJournalEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

uint32 ID
 
LocalizedString Name
 
LocalizedString Description
 
LocalizedString ButtonText
 
LocalizedString RewardDescription
 
LocalizedString ContinueDescription
 
uint8 Type
 
uint32 PlayerConditionID
 
int32 Flags
 
uint8 ButtonActionType
 
int32 TextureFileDataID
 
uint16 LfgDungeonID
 
int32 QuestID
 
uint16 BattleMasterListID
 
uint8 PriorityMin
 
uint8 PriorityMax
 
int32 ItemID
 
uint32 ItemQuantity
 
uint16 CurrencyType
 
uint32 CurrencyQuantity
 
uint16 UiMapID
 
std::array< uint32, 2 > BonusPlayerConditionID
 
std::array< uint8, 2 > BonusValue
 

Detailed Description

Definition at line 57 of file DB2Structure.h.

Member Data Documentation

◆ BattleMasterListID

uint16 AdventureJournalEntry::BattleMasterListID

Definition at line 72 of file DB2Structure.h.

◆ BonusPlayerConditionID

std::array<uint32, 2> AdventureJournalEntry::BonusPlayerConditionID

Definition at line 80 of file DB2Structure.h.

◆ BonusValue

std::array<uint8, 2> AdventureJournalEntry::BonusValue

Definition at line 81 of file DB2Structure.h.

◆ ButtonActionType

uint8 AdventureJournalEntry::ButtonActionType

Definition at line 68 of file DB2Structure.h.

◆ ButtonText

LocalizedString AdventureJournalEntry::ButtonText

Definition at line 62 of file DB2Structure.h.

◆ ContinueDescription

LocalizedString AdventureJournalEntry::ContinueDescription

Definition at line 64 of file DB2Structure.h.

◆ CurrencyQuantity

uint32 AdventureJournalEntry::CurrencyQuantity

Definition at line 78 of file DB2Structure.h.

◆ CurrencyType

uint16 AdventureJournalEntry::CurrencyType

Definition at line 77 of file DB2Structure.h.

◆ Description

LocalizedString AdventureJournalEntry::Description

Definition at line 61 of file DB2Structure.h.

◆ Flags

int32 AdventureJournalEntry::Flags

Definition at line 67 of file DB2Structure.h.

◆ ID

uint32 AdventureJournalEntry::ID

Definition at line 59 of file DB2Structure.h.

◆ ItemID

int32 AdventureJournalEntry::ItemID

Definition at line 75 of file DB2Structure.h.

◆ ItemQuantity

uint32 AdventureJournalEntry::ItemQuantity

Definition at line 76 of file DB2Structure.h.

◆ LfgDungeonID

uint16 AdventureJournalEntry::LfgDungeonID

Definition at line 70 of file DB2Structure.h.

◆ Name

LocalizedString AdventureJournalEntry::Name

Definition at line 60 of file DB2Structure.h.

◆ PlayerConditionID

uint32 AdventureJournalEntry::PlayerConditionID

Definition at line 66 of file DB2Structure.h.

◆ PriorityMax

uint8 AdventureJournalEntry::PriorityMax

Definition at line 74 of file DB2Structure.h.

◆ PriorityMin

uint8 AdventureJournalEntry::PriorityMin

Definition at line 73 of file DB2Structure.h.

◆ QuestID

int32 AdventureJournalEntry::QuestID

Definition at line 71 of file DB2Structure.h.

◆ RewardDescription

LocalizedString AdventureJournalEntry::RewardDescription

Definition at line 63 of file DB2Structure.h.

◆ TextureFileDataID

int32 AdventureJournalEntry::TextureFileDataID

Definition at line 69 of file DB2Structure.h.

◆ Type

uint8 AdventureJournalEntry::Type

Definition at line 65 of file DB2Structure.h.

◆ UiMapID

uint16 AdventureJournalEntry::UiMapID

Definition at line 79 of file DB2Structure.h.


The documentation for this struct was generated from the following file: