TrinityCore
GameObjectsEntry Struct Reference

#include <DB2Structure.h>

Public Attributes

LocalizedString Name
 
DBCPosition3D Pos
 
std::array< float, 4 > Rot
 
uint32 ID
 
int32 OwnerID
 
int32 DisplayID
 
float Scale
 
int32 TypeID
 
int32 PhaseUseFlags
 
int32 PhaseID
 
int32 PhaseGroupID
 
std::array< int32, 8 > PropValue
 

Detailed Description

Definition at line 1694 of file DB2Structure.h.

Member Data Documentation

◆ DisplayID

int32 GameObjectsEntry::DisplayID

Definition at line 1701 of file DB2Structure.h.

◆ ID

uint32 GameObjectsEntry::ID

Definition at line 1699 of file DB2Structure.h.

◆ Name

LocalizedString GameObjectsEntry::Name

Definition at line 1696 of file DB2Structure.h.

◆ OwnerID

int32 GameObjectsEntry::OwnerID

Definition at line 1700 of file DB2Structure.h.

◆ PhaseGroupID

int32 GameObjectsEntry::PhaseGroupID

Definition at line 1706 of file DB2Structure.h.

◆ PhaseID

int32 GameObjectsEntry::PhaseID

Definition at line 1705 of file DB2Structure.h.

◆ PhaseUseFlags

int32 GameObjectsEntry::PhaseUseFlags

Definition at line 1704 of file DB2Structure.h.

◆ Pos

DBCPosition3D GameObjectsEntry::Pos

Definition at line 1697 of file DB2Structure.h.

◆ PropValue

std::array<int32, 8> GameObjectsEntry::PropValue

Definition at line 1707 of file DB2Structure.h.

◆ Rot

std::array<float, 4> GameObjectsEntry::Rot

Definition at line 1698 of file DB2Structure.h.

◆ Scale

float GameObjectsEntry::Scale

Definition at line 1702 of file DB2Structure.h.

◆ TypeID

int32 GameObjectsEntry::TypeID

Definition at line 1703 of file DB2Structure.h.


The documentation for this struct was generated from the following file: