TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
LocalizedString | Name |
DBCPosition3D | Pos |
std::array< float, 4 > | Rot |
uint32 | ID |
int32 | OwnerID |
int32 | DisplayID |
float | Scale |
int32 | TypeID |
int32 | PhaseUseFlags |
int32 | PhaseID |
int32 | PhaseGroupID |
std::array< int32, 8 > | PropValue |
Definition at line 1694 of file DB2Structure.h.
int32 GameObjectsEntry::DisplayID |
Definition at line 1701 of file DB2Structure.h.
uint32 GameObjectsEntry::ID |
Definition at line 1699 of file DB2Structure.h.
LocalizedString GameObjectsEntry::Name |
Definition at line 1696 of file DB2Structure.h.
int32 GameObjectsEntry::OwnerID |
Definition at line 1700 of file DB2Structure.h.
int32 GameObjectsEntry::PhaseGroupID |
Definition at line 1706 of file DB2Structure.h.
int32 GameObjectsEntry::PhaseID |
Definition at line 1705 of file DB2Structure.h.
int32 GameObjectsEntry::PhaseUseFlags |
Definition at line 1704 of file DB2Structure.h.
DBCPosition3D GameObjectsEntry::Pos |
Definition at line 1697 of file DB2Structure.h.
std::array<int32, 8> GameObjectsEntry::PropValue |
Definition at line 1707 of file DB2Structure.h.
std::array<float, 4> GameObjectsEntry::Rot |
Definition at line 1698 of file DB2Structure.h.
float GameObjectsEntry::Scale |
Definition at line 1702 of file DB2Structure.h.
int32 GameObjectsEntry::TypeID |
Definition at line 1703 of file DB2Structure.h.