TrinityCore
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#include "ScriptMgr.h"
#include "AreaBoundary.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "utgarde_pinnacle.h"
Go to the source code of this file.
Classes | |
class | instance_utgarde_pinnacle |
struct | instance_utgarde_pinnacle::instance_utgarde_pinnacle_InstanceMapScript |
Functions | |
void | AddSC_instance_utgarde_pinnacle () |
Variables | |
BossBoundaryData const | boundaries |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
ObjectData const | gameObjectData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_utgarde_pinnacle | ( | ) |
Definition at line 119 of file instance_utgarde_pinnacle.cpp.
BossBoundaryData const boundaries |
Definition at line 24 of file instance_utgarde_pinnacle.cpp.
ObjectData const creatureData[] |
Definition at line 36 of file instance_utgarde_pinnacle.cpp.
DoorData const doorData[] |
Definition at line 29 of file instance_utgarde_pinnacle.cpp.
DungeonEncounterData const encounters[] |
Definition at line 59 of file instance_utgarde_pinnacle.cpp.
ObjectData const gameObjectData[] |
Definition at line 52 of file instance_utgarde_pinnacle.cpp.