TrinityCore
ScriptedEscortAI.cpp File Reference
#include "ScriptedEscortAI.h"
#include "Creature.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptSystem.h"
#include "WaypointManager.h"
#include "World.h"
+ Include dependency graph for ScriptedEscortAI.cpp:

Go to the source code of this file.

Enumerations

enum  Points {
  POINT_LAST_POINT = 0xFFFFFF , POINT_HOME = 0xFFFFFE , POINT_COMBAT_START = 0xFFFFFF , POINT_STORM = 1 ,
  POINT_FINISH = 1 , POINT_FINISH = 1 , POINT_INTRO = 1 , POINT_STRANGE_GONG = 2 ,
  POINT_START_DOOR_OPENING_1 = 3 , POINT_START_DOOR_OPENING_2 = 4 , POINT_URUZIN = 4026400 , POINT_ANRAPHET_ACTIVATE = 0 ,
  MAX_BRANN_WAYPOINTS_INTRO = 17 , POINT_AIR = 0 , POINT_GROUND = 1 , POINT_PARALYZE = 2 ,
  POINT_NONE , POINT_INTRO_MOVE , POINT_FLY_UP , POINT_ABOVE_PLATFORM ,
  POINT_PLATFORM , POINT_GROUND , POINT_KRICK_INTRO = 364770 , POINT_KRICK_DEATH = 364771 ,
  POINT_INTRO_DESPAWN = 380040 , POINT_KINETIC_BOMB_IMPACT = 384540 , POINT_CENTER = 1 , POINT_AIR = 2 ,
  POINT_GROUND = 3 , POINT_FESTERGUT = 366260 , POINT_ROTFACE = 366270 , POINT_TABLE = 366780 ,
  POINT_0 = 0 , POINT_1 = 1 , POINT_2 = 2 , POINT_BREACH = 0 ,
  POINT_LEFT = 1 , POINT_RIGHT = 2 , POINT_FLAMECALLER_000 , POINT_FLAMECALLER_001 ,
  POINT_FLAMECALLER_002
}
 

Enumeration Type Documentation

◆ Points

enum Points
Enumerator
POINT_LAST_POINT 
POINT_HOME 
POINT_COMBAT_START 
POINT_STORM 
POINT_FINISH 
POINT_FINISH 
POINT_INTRO 
POINT_STRANGE_GONG 
POINT_START_DOOR_OPENING_1 
POINT_START_DOOR_OPENING_2 
POINT_URUZIN 
POINT_ANRAPHET_ACTIVATE 
MAX_BRANN_WAYPOINTS_INTRO 
POINT_AIR 
POINT_GROUND 
POINT_PARALYZE 
POINT_NONE 
POINT_INTRO_MOVE 
POINT_FLY_UP 
POINT_ABOVE_PLATFORM 
POINT_PLATFORM 
POINT_GROUND 
POINT_KRICK_INTRO 
POINT_KRICK_DEATH 
POINT_INTRO_DESPAWN 
POINT_KINETIC_BOMB_IMPACT 
POINT_CENTER 
POINT_AIR 
POINT_GROUND 
POINT_FESTERGUT 
POINT_ROTFACE 
POINT_TABLE 
POINT_0 
POINT_1 
POINT_2 
POINT_BREACH 
POINT_LEFT 
POINT_RIGHT 
POINT_FLAMECALLER_000 
POINT_FLAMECALLER_001 
POINT_FLAMECALLER_002 

Definition at line 31 of file ScriptedEscortAI.cpp.