TrinityCore
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#include <TileAssembler.h>
Public Member Functions | |
ModelPosition () | |
void | init () |
G3D::Vector3 | transform (const G3D::Vector3 &pIn) const |
void | moveToBasePos (const G3D::Vector3 &pBasePos) |
Public Attributes | |
G3D::Vector3 | iPos |
G3D::Vector3 | iDir |
float | iScale |
Private Attributes | |
G3D::Matrix3 | iRotation |
This Class is used to convert raw vector data into balanced BSP-Trees. To start the conversion call convertWorld().
Definition at line 38 of file TileAssembler.h.
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inline |
Definition at line 43 of file TileAssembler.h.
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inline |
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inline |
Definition at line 52 of file TileAssembler.h.
G3D::Vector3 VMAP::ModelPosition::transform | ( | const G3D::Vector3 & | pIn | ) | const |
G3D::Vector3 VMAP::ModelPosition::iDir |
Definition at line 45 of file TileAssembler.h.
G3D::Vector3 VMAP::ModelPosition::iPos |
Definition at line 44 of file TileAssembler.h.
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private |
Definition at line 41 of file TileAssembler.h.
float VMAP::ModelPosition::iScale |
Definition at line 46 of file TileAssembler.h.