#include <PointMovementGenerator.h>
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| PointMovementGenerator (uint32 id, float x, float y, float z, bool generatePath, Optional< float > speed={}, Optional< float > finalOrient={}, Unit const *faceTarget=nullptr, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={}) |
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MovementGeneratorType | GetMovementGeneratorType () const override |
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void | Initialize (Unit *owner) override |
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void | Reset (Unit *owner) override |
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bool | Update (Unit *owner, uint32 diff) override |
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void | Deactivate (Unit *owner) override |
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void | Finalize (Unit *owner, bool active, bool movementInform) override |
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void | UnitSpeedChanged () override |
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uint32 | GetId () const |
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| MovementGenerator () |
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| MovementGenerator (MovementGenerator const &)=delete |
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| MovementGenerator (MovementGenerator &&)=delete |
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MovementGenerator & | operator= (MovementGenerator const &)=delete |
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MovementGenerator & | operator= (MovementGenerator &&)=delete |
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virtual | ~MovementGenerator () |
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virtual void | Initialize (Unit *owner)=0 |
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virtual void | Reset (Unit *owner)=0 |
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virtual bool | Update (Unit *owner, uint32 diff)=0 |
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virtual void | Deactivate (Unit *owner)=0 |
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virtual void | Finalize (Unit *owner, bool active, bool movementInform)=0 |
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virtual MovementGeneratorType | GetMovementGeneratorType () const =0 |
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virtual void | UnitSpeedChanged () |
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virtual void | Pause (uint32) |
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virtual void | Resume (uint32) |
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virtual bool | GetResetPosition (Unit *, float &, float &, float &) |
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void | AddFlag (uint16 const flag) |
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bool | HasFlag (uint16 const flag) const |
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void | RemoveFlag (uint16 const flag) |
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virtual std::string | GetDebugInfo () const |
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Definition at line 31 of file PointMovementGenerator.h.
◆ PointMovementGenerator()
PointMovementGenerator::PointMovementGenerator |
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uint32 |
id, |
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float |
x, |
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float |
y, |
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float |
z, |
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bool |
generatePath, |
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Optional< float > |
speed = {} , |
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Optional< float > |
finalOrient = {} , |
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Unit const * |
faceTarget = nullptr , |
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Movement::SpellEffectExtraData const * |
spellEffectExtraData = nullptr , |
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MovementWalkRunSpeedSelectionMode |
speedSelectionMode = MovementWalkRunSpeedSelectionMode::Default , |
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Optional< float > |
closeEnoughDistance = {} |
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) |
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explicit |
◆ Deactivate()
void PointMovementGenerator::Deactivate |
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Unit * |
owner | ) |
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overridevirtual |
◆ Finalize()
void PointMovementGenerator::Finalize |
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Unit * |
owner, |
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bool |
active, |
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bool |
movementInform |
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) |
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overridevirtual |
◆ GetId()
uint32 PointMovementGenerator::GetId |
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const |
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inline |
◆ GetMovementGeneratorType()
◆ Initialize()
void PointMovementGenerator::Initialize |
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Unit * |
owner | ) |
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overridevirtual |
◆ MovementInform()
void PointMovementGenerator::MovementInform |
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Unit * |
owner | ) |
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private |
◆ Reset()
void PointMovementGenerator::Reset |
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Unit * |
owner | ) |
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overridevirtual |
◆ UnitSpeedChanged()
void PointMovementGenerator::UnitSpeedChanged |
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inlineoverridevirtual |
◆ Update()
bool PointMovementGenerator::Update |
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Unit * |
owner, |
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uint32 |
diff |
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) |
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overridevirtual |
◆ _closeEnoughDistance
Optional<float> PointMovementGenerator::_closeEnoughDistance |
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private |
◆ _destination
Position PointMovementGenerator::_destination |
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private |
◆ _finalOrient
Optional<float> PointMovementGenerator::_finalOrient |
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private |
◆ _generatePath
bool PointMovementGenerator::_generatePath |
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private |
◆ _movementId
uint32 PointMovementGenerator::_movementId |
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private |
◆ _speed
Optional<float> PointMovementGenerator::_speed |
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private |
◆ _speedSelectionMode
◆ i_faceTarget
Unit const* PointMovementGenerator::i_faceTarget |
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private |
◆ i_spellEffectExtra
The documentation for this class was generated from the following files: