TrinityCore
go_bridge_console Class Reference
+ Inheritance diagram for go_bridge_console:

Classes

struct  go_bridge_consoleAI
 

Public Member Functions

 go_bridge_console ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from GameObjectScript
 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 73 of file instance_serpent_shrine.cpp.

Constructor & Destructor Documentation

◆ go_bridge_console()

go_bridge_console::go_bridge_console ( )
inline

Definition at line 76 of file instance_serpent_shrine.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * go_bridge_console::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 92 of file instance_serpent_shrine.cpp.


The documentation for this class was generated from the following file: