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npc_boombot::npc_boombotAI Struct Reference

Public Member Functions

 npc_boombotAI (Creature *creature)
void Initialize ()
void Reset () override
void DamageTaken (Unit *, uint32 &damage) override
void UpdateAI (uint32) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
virtual ~ScriptedAI ()
void AttackStartNoMove (Unit *target)
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void OnPossess (bool)
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoTeleportTo (float x, float y, float z, uint32 time=0)
void DoTeleportTo (float const pos[4])
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
virtual ~CreatureAI ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted () const
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
virtual bool CheckInRoom ()
CreatureBoundary constGetBoundary () const
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void InitializeAI ()
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
virtual void SpellInterrupted (uint32, uint32)
void AttackStartCaster (Unit *victim, float dist)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spellId)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)

Private Attributes

bool _boomed

Additional Inherited Members

- Public Types inherited from CreatureAI
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
bool CheckBoundary (Position const *who=nullptr) const
void SetBoundary (CreatureBoundary const *boundary)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
CreatureBoundary const_boundary
- Protected Attributes inherited from UnitAI
Unit *const me

Constructor & Destructor Documentation

npc_boombot::npc_boombotAI::npc_boombotAI ( Creature creature)
668  : ScriptedAI(creature)
669  {
670  Initialize();
671  _instance = creature->GetInstanceScript();
672  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_xt002.cpp:730
void Initialize()
Definition: boss_xt002.cpp:674

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Member Function Documentation

void npc_boombot::npc_boombotAI::DamageTaken ( Unit ,
uint32 damage 

Reimplemented from ScriptedAI.

697  {
698  if (damage >= (me->GetHealth() - me->GetMaxHealth() * 0.5f) && !_boomed)
699  {
700  _boomed = true; // Prevent recursive calls
703  data << me->GetGUID();
704  data << me->GetGUID();
705  data << uint32(SPELL_BOOM);
706  me->SendMessageToSet(&data, false);
710  damage = 0;
712  // Visual only seems to work if the instant kill event is delayed or the spell itself is delayed
713  // Casting done from player and caster source has the same targetinfo flags,
714  // so that can't be the issue
715  // See BoomEvent class
716  // Schedule 1s delayed
718  }
719  }
EventProcessor m_Events
Definition: Unit.h:1948
uint32 GetMaxHealth() const
Definition: Unit.h:1427
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.cpp:88
arena_t NULL
Definition: jemalloc_internal.h:624
Creature *const me
Definition: CreatureAI.h:71
Definition: Unit.h:666
bool _boomed
Definition: boss_xt002.cpp:731
Definition: SharedDefines.h:288
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:95
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: Common.h:103
Definition: boss_xt002.cpp:87
uint32_t uint32
Definition: g3dmath.h:168
virtual void SendMessageToSet(WorldPacket const *data, bool self)
Definition: Object.cpp:2144
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Opcodes.h:1540
Definition: WorldPacket.h:26
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
Definition: boss_xt002.cpp:633

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void npc_boombot::npc_boombotAI::Initialize ( void  )
675  {
676  _boomed = false;
677  }
bool _boomed
Definition: boss_xt002.cpp:731

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void npc_boombot::npc_boombotAI::Reset ( )
proper waypoints?

Reimplemented from ScriptedAI.

680  {
681  Initialize();
683  DoCast(SPELL_AURA_BOOMBOT); // For achievement
685  // HACK/workaround:
686  // these values aren't confirmed - lack of data - and the values in DB are incorrect
687  // these values are needed for correct damage of Boom spell
693  me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f);
694  }
Definition: UpdateFields.h:120
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: UpdateFields.h:121
InstanceScript * _instance
Definition: boss_xt002.cpp:730
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: ulduar.h:35
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void SetFloatValue(uint16 index, float value)
Definition: Object.cpp:1067
void Initialize()
Definition: boss_xt002.cpp:674
Definition: boss_xt002.cpp:86
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void npc_boombot::npc_boombotAI::UpdateAI ( uint32  )

Reimplemented from ScriptedAI.

722  {
723  if (!UpdateVictim())
724  return;
726  // No melee attack
727  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233

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Member Data Documentation

bool npc_boombot::npc_boombotAI::_boomed
InstanceScript* npc_boombot::npc_boombotAI::_instance

The documentation for this struct was generated from the following file: