TrinityCore
go_wind_stone::go_wind_stoneAI Member List

This is the complete list of members for go_wind_stone::go_wind_stoneAI, including all inherited members.

_scriptIdGameObjectAIprivate
Damaged(WorldObject *, uint32)GameObjectAIinlinevirtual
Destroyed(WorldObject *, uint32)GameObjectAIinlinevirtual
DoAction(int32)GameObjectAIinlinevirtual
EventInform(uint32)GameObjectAIinlinevirtual
GameObjectAI(GameObject *go, uint32 scriptId={})GameObjectAIexplicit
GetData(uint32) constGameObjectAIinlinevirtual
GetData64(uint32) constGameObjectAIinlinevirtual
GetDialogStatus(Player const *player)GameObjectAIvirtual
GetGUID(int32) constGameObjectAIinlinevirtual
GetId() constGameObjectAIinline
GetPlayerTwilightSetRank(Player *player)go_wind_stone::go_wind_stoneAIinlineprivate
GetSummonItems(Player *player, WS type)go_wind_stone::go_wind_stoneAIinlineprivate
go_wind_stoneAI(GameObject *go)go_wind_stone::go_wind_stoneAIinline
InitializeAI()GameObjectAIinlinevirtual
isSummoninggo_wind_stone::go_wind_stoneAIprivate
JustSummoned(Creature *)GameObjectAIinlinevirtual
meGameObjectAIprotected
OnCapturePointAssaulted(Player *)GameObjectAIinlinevirtual
OnCapturePointUpdated(WorldPackets::Battleground::BattlegroundCapturePointState)GameObjectAIinlinevirtual
OnGameEvent(bool, uint16)GameObjectAIinlinevirtual
OnGossipHello(Player *player) overridego_wind_stone::go_wind_stoneAIinlinevirtual
OnGossipSelect(Player *player, uint32, uint32 gossipListId) overridego_wind_stone::go_wind_stoneAIinlinevirtual
OnGossipSelectCode(Player *, uint32, uint32, char const *)GameObjectAIinlinevirtual
OnLootStateChanged(uint32, Unit *)GameObjectAIinlinevirtual
OnQuestAccept(Player *, Quest const *)GameObjectAIinlinevirtual
OnQuestReward(Player *, Quest const *, LootItemType, uint32)GameObjectAIinlinevirtual
OnReportUse(Player *)GameObjectAIinlinevirtual
OnStateChanged(uint32)GameObjectAIinlinevirtual
Permissible(GameObject const *go)GameObjectAIstatic
Reset() overridego_wind_stone::go_wind_stoneAIinlinevirtual
SetData(uint32, uint32)GameObjectAIinlinevirtual
SetData64(uint32, uint64)GameObjectAIinlinevirtual
SetGUID(ObjectGuid const &, int32)GameObjectAIinlinevirtual
SpellHit(WorldObject *, SpellInfo const *)GameObjectAIinlinevirtual
SpellHitTarget(WorldObject *, SpellInfo const *)GameObjectAIinlinevirtual
SummonedCreatureDespawn(Creature *)GameObjectAIinlinevirtual
SummonedCreatureDies(Creature *, Unit *)GameObjectAIinlinevirtual
SummonNPC(GameObject *go, Player *player, uint32 npc, uint32 spell)go_wind_stone::go_wind_stoneAIinlineprivate
UpdateAI(uint32)GameObjectAIinlinevirtual
~GameObjectAI()GameObjectAIinlinevirtual